I do appreciate that everything you can craft takes time OR energy, and that you can continue to use the workbench while the timed items are processing. That's a nice touch that a lot of free-to-play developers refuse to consider for the purpose of squeezing the player base for more cash more often.
"Hard" and "Impossible" used to mean you were good at a game. Now it just means you're persistent. I achieved both hard badges on this game before the medium one for getting to Lv. 12.
We should not be required to figure out that the goblin spaces can be walked over, ergo we should not click on them. Also, if the koalas are mandatory to finish the event, you basically locked out everyone who hasn't finished that quest line yet. You should probably change the title of the event to "Premium Members Only Halloween".
The Halloween event is broken. When you sweep away a crazy bush, it becomes a goblin. When you sweep away a goblin, it becomes a crazy bush. This occurs in an endless loop. And since the crazy bushes obstruct the path, this makes the rest of the event 100% impossible.
The way in which this game was so shoddily reskinned out of Mergest Kingdom is perfectly summarized by now, not even five minutes in, I have been tasked with assembling a cow. A feat only topped by Kongregate itself having decided to reskin all of the badges given to Mergest Kingdom as well.
Came in and thought the map looked off. Refreshed and came back to something else entirely, though still not even remotely close to where I'd left it the night before. This game -- already a boring chore far too closely resembling those fake games in the Youtube trailers -- didn't just waste my time, it completely threw it out. My advice to everyone: Get the medium badges ASAP and then get out.
There is no strategy to this game whatsoever. I have literally been routed by, then routed, the exact same force by doing the exact same thing. Because it's not meant to challenge you -- it's meant to dangle "progress" in front of your face like a carrot to try to frustrate you into buying power-ups with your actual money. I have accepted the fact that there are going to be a lot of "fremium" games out there that are deliberately DESIGNED to be unplayable, but this one is absolutely shameless. How dare you slap the face of an American President inside this worthless crap.
And I'm going to immediately REVOKE that credit because, now that I've completed all 100 levels, clicking to play the user-generated levels takes me back to the "complete the first five levels" prompt. Which, even after I do them again, or do Lv. 100 again, does not change. How stupid, lazy and/or overworked does someone need to be to screw that up?!
I will give you one credit: It's smart to require level creators to complete their own levels before they can submit them. But that's only a practice others should consider for their games. It doesn't amount to squat when a game is as tragically broken as this and has likely only resulted in you getting more "click once to win" games than you would have otherwise.
So far, the hardest level has been 74. Not because it's difficult to figure out, but because the bonbons kept getting stuck halfway through the wind tunnel. No game, especially a puzzle game, should ever involve what is effectively a "luck" mechanic -- should never potentially cost a player one of their chances just because THE GAME screwed them over. These Kong Squad games have always been crap, but this is the worst yet.
The biggest enemy in this game are the physics. More than once, I lost a life because one or more Kongpanions got stuck on each other, with the last straw being when one of them got stuck in a wind generator and only got unstuck and made it into the exit RIGHT AS THE TIMER REACHED ZERO. A puzzle game should never involve a physics engine that can screw over the player even if they got everything right. 1/5
Prioritize for upgrades: Knife, garlic, blowtorch, and frying pan. In the beginning, you can just mash left or right and collect experience in a straight line. After a while, however, the enemies stop spawning in front of you, which is when you'll need the blowtorch. The worst thing about the impossible badge is that you will lose count once the enemies stop spawning except in massive clusters. I ended up getting 170 red Andrews after losing count around 20.
The last straw was when the game gave me a game over screen when I still had two Kongpanions left. Either that is some utter crap programming or an utter crap ploy to get us to buy more power-ups. I don't care, I'm done with TKS either way.
Had my cursor hovered over a power-up. Clicked it and nothing happened. Concluded that the power-ups are worthless since I would either have to take my left hand off the A and D keys to use them, or they don't work PERIOD. Played the game as normal and hit the space bar to jump. It opened up the menu. Clicked out of it and crashed into the obstacle. Concluded that this game is trash that the developers shat out once their "Please Don't Eat Me" money dried up. Hopefully Kongregate is wise to your B.S. as well and will not be giving badges to your third "game" hobbled together out of recycled assets and middle school grade coding.