@KeeperBvK Uh, yeah, no. It takes it from "holy crap I'm dating a bear" to just a mild variation on the same thing they did with Quill. I saw "The Dark One" at the bottom of the list of girls yet to be unlocked and thought it'd be something like Cthulhu, and that it'd be funny to see what comes in between "bear" and "eldritch being". Now I'm expecting "The Dark One" to just be some goth vampire lady.
Just maxed out Bearverly, and... If I'm honest, that was disappointing. I was just about to quit on this game when I unlocked her and nearly snorted my drink at her introduction. It made me want to stick around and see just how outrageous things could get, both with Bearverly (the "movie" date graphic always makes me chuckle) and with all the girls after her. But the "Bearmazonian" reveal makes her just another girl. Like all of a sudden somebody got scared and/or lost their sense of humor and dialed the crazy all the way back down to 1.
It's the exact same thing as your only other game straight down to the tutorial. Shame on you for trying to pull this crap, and shame on Kongregate for giving it badges anyway.
Got a little tired of the #1 cause of failure being "Healer who refused to heal the one that was being mobbed." You can't have such shoddy A.I. in a game where the player has ZERO input.
How to unlock all the hobbies ASAP: A hobby becomes unlocked as soon as the corresponding skill becomes an advancement requirement for a girl. When one unlocks, all of the other hobbies in line before it unlock as well. So, after you restart, #1: Unlock the first four hobbies with Cassie, #2: Focus on Mio until you get the Work@Zoo requirement, which will make Meditation available to unlock Elle, and #3: Focus on Elle until you get the Work@Casino requirement, which will unlock all of the remaining hobbies.
Okay, so... Girls like skills, you develop skills by engaging in hobbies, and you unlock hobbies by progressing with the girls... So I hope you understand why tying one of the first girls you meet directly to the last skill you unlock was kind of a dick thing to do.
Which I probably wouldn't be harping on except now the game wants me to do something that could be even more dickish... What should I expect a bear to do with twenty-five puppies?
I think Quill might be bugged. I'm all the way up to Bearverly, I'm auto-generating on all of them and getting 120 minimum with each "Sorry", meanwhile Quill still gets 20 an interaction and isn't auto-generating squat.
Game: "We become what we behold." Also the game: "GIVE THE AUDIENCE WHAT THEY WANT!!! GIVE THE AUDIENCE WHAT THEY WANT!!! GIVE THE AUDIENCE WHAT THEY WANT!!! GIVE THE AUDIENCE WHAT THEY WANT!!! GIVE THE AUDIENCE WHAT THEY WANT!!! GIVE THE AUDIENCE WHAT THEY WANT!!! GIVE THE AUDIENCE WHAT THEY WANT!!! GIVE THE AUDIENCE WHAT THEY WANT!!! GIVE THE-" (etc.) Would it be fair to say that you do not become what you behold as much as you behold what you already are? And that the jackass who made this game is basically a cheap imitation of Heath's Joker who wants to watch the world burn but is insecure that he might be the only one?
When you die, I hope you get to walk through the pearly gates, then have to look at the "Now Loading... -please read description-" graphic for all eternity. How did you manage to make the most hated entry of what was already a thoroughly despised series EVEN MORE effed up?
Not sure what's more depressing: That my character opened an old chest in the middle of a poisonous undead-infested swamp and went "Ooh! Taco!" Or the fact that my pathetic in-game "self" still has a nicer setup than mine.
"Hm, I don't know if the combat is shitty enough. Maybe I should follow it up with a completely broken stealth section too. Yeah, bloody brilliant! Then NOBODY will play the other games and they'll be 'Best of-' games for sure!"
"Reduced difficulty of Felicia Battles" my ass! You were too lazy to even give us the option to use potions outside of battle, something that LITERALLY EVERY RPG BEFORE YOU has allowed you to do! This is why later "Medieval Cop" games managed to con their way into the "Best of-" lists -- because only the guys that 5-star everything even bothered to click the link while the rest of the world avoided all future titles like the plague.
Wow. The first time I tried to play this game, it didn't run at all. Now it auto-locks the final clue into a wrong conclusion. You're an extra-special kind of inept.
Was this game developed as part of some psychological test to see how people respond to stress? Because slapping a timer on a game that already requires catastrophic amounts of backtracking and redoing is just plain sadistic. The bombs run out, the enemies all respawn unless you take out the factory... And you had the BALLS to throw in the POW rescue on top of that?!! "Hang on POWs, that turret just respawned. Oh, hang on, another one respawned. Hang on, another one respawned. Hang on another-" (crash) "OH TO HELL WITH THIS GAME!!!" ~me before I 1/5'd this piece of crap.
Me: "Hm. Okay, let's give this one a try." Game: "PREMIUM CONTENT!!! GET IT NOW!!!" Me: ". . . . Wow, Armor Games. Can't even wait until the actual game to start screwing us over anymore."
The first problem is with the tone whiplash. The other big one is with the investigation process. The part about being quizzed on each piece of evidence is good -- that's what keeps it from being just another point-and-click impossible-to-lose story game, but it becomes a problem when the investigate process requires you to get things wrong. In this case, for example, the game REQUIRES you to first say the janitor died of smoke inhalation, THEN died of a heart attack, even though the opening cut scene shows him appearing to be struck down by the demonic doll (which ended up being irrelevant to the case). Maybe consider borrowing a little inspiration from the Dead Detective series and, instead of the player taking "damage" every time they interpret the clue wrong, it just goes into their notes with the player's wrong answer, then they only take "damage" (and can take less of it) when they're presenting their conclusion.
The opening cut scene with the snooty noble is in stark contrast to the rest of the game. I get that Ada is supposed to be a crazy Deadpool-like character, but it doesn't work when her surrounding environments whiplash to and fro between "dark abyss" and "over-the-top parody world" with her. If you must choose, I recommend "dark abyss", because. . . Actually, this was a pretty interesting and unpredictable case that you set up for us to unravel.
Maybe, instead of randomly insulting people, you might try to check the walkthrough. Just saying.