Not even a day after my protection expired, some guy appropriately named "Mr. Prick" comes straight to my city with six "heroes" and thousands of troops straight into my city. Now I've got no troops, no honor, and no possible means of preventing anyone else from doing that again, and all because you morons who developed this P.O.S. failed to take into account the natural tendency of people online to be deliberate douche bags. Put this game on a CD and shove it back from whence it came.
You know what this game needs?
1) A reset button.
2) Speed control.
3) Multiplayer control options.
Do you really expect me to enjoy a game where somebody whose been building up an army nonstop for months can send an entire legion at my door the very minute my beginner's protection expires (which, since you can't train advanced units without buildings that can't be acquired without your protection expiring, means you're extremely farking vulnerable as soon as it's lifted)? There is something seriously farking wrong with a game where you A) delay projects because they take six hours in real time so you can do them while you sleep, and B) wake up to find out you've just gotten your ass kicked by some Euro-trash douche bag.
How dare you call this a game. Get bent you miserable piece of shyte.
You know what would be nice? If you could see what the **** was happening every time the "doom" rolled in. This game is utter, utter crap. The controls are loose, the environment his too sensitive, and there is no greater frustration than when you get knocked back into the doom by some little ratty thing you were trying to jump over. Put this game on a CD and shove it back from whence you pulled it from.
I have a question: What the hell is the point of upgrading if those upgrades do not carry over? Hell, what's the point of upgrading if you can't even REPOSITION YOUR UNIT without losing your upgrades?
This is total shyte. I can't believe you actually thought this was a good idea. Put this game on a blank CD and shove it back from whence it came.
Three major problems with this game: 1) It was repetitive. 2) Apart from being able to pick your weapons, the tank building feature is pretty pointless and ineffective. And 3) having to click / hold the mouse button so much index finger sore for the rest of the night. This thing REALLY needs customizable controls.
Did you really think this would be fun? Or did you have a deadline to fulfill and slapped this together at the last minute? This game seriously makes me want to trek all the way to Germany and strangle you.
This game would have been fun if it weren't for A) the extremely nitpicky scoring system, B) the incredibly obscure locations (Svalbard? Really?), and C) the map that takes up the entire screen and yet still isn't big enough to make everything visible. This looks like a game some Euro-trash made to prove how much smarter he is than "thtupid Americans."
Okay, I take back some of what I said. Once I got my first automatic weapon, the game did get a little easier. Still, this game has a lot of the same problems as a lot of other Armor Game games I've played: no difficulty curve. It started off a total pain in the ass, then got easier the more equipped I got. It should really work more in reverse.
Did you even BOTHER with beta testing on this piece of crap? If I had a nickle for every time the controls didn't respond or did something completely different from what I told it to, I could pay a hacker to send a hack your computer and make it explode and still have enough money left over to buy a REAL game.
Go back to the drawing board you miserable cur. And don't publish a game unless you know it freakin' works. We are not your beta testers!
This game would have been pretty cool if the controls weren't unresponsive. Mind you, it's rare when it happens, but whenever it DOES happen, it's a game-ender.
I know it's a pixel pack game, but you STILL should have included a graphics controller to make sure it runs more smoothly for those of us who are playing it on less of a computer than you have.
You've got a lot of nerve demanding such precision fighting when your controls are such crap. Yeah, I figured out how to beat the second boss. Too freakin' bad for me it was hard enough getting Larry to just move over and pick up a weapon, never mind wail on the boss with it while he was still stunned.
If this is your idea of a well put together game, you have no right to call yourself a game maker. Take this piece of crap off the website and come back after you've beta tested it for real you stupid dink.
Fitting that the soundtrack says "You go to Hell! You go to Hell and you die!" because that's what I yelled out three times before the soundtrack even looped to that level.
The controls are utter crap. On average it only responds to a jump command 4/5 times, and yet you evidently expected us to be remarkably tight with them, as there are many jumps that need to be perfectly timed. The fact that a lot of those jumps can only be done after you've familiarized yourself with them and complete lack of check points is also a very sore spot. This game literally makes me want to kill something with my bare hands.
This was actually a very clever, very enjoyable game. . . Until I got to the "bonus" round. Having the entire screen black might have seemed like a clever way to up the difficulty at first, but in case you've forgotten, some of these levels require TIMING to complete them, which, with the very small window of visibility given, simply isn't possible.
So it was only fun up until a point. Surely there must have been some way to increase the difficulty besides that.
The only thing I was really unhappy with was the A.I. of the party members. They have a tendency to use attacks and defense contrary to what is required, such as using strong attacks against shielded enemies, wasting strong attacks on enemies with few hit points, using weak physical attacks against the Baron, or (my favorite) using buffers instead of status healers when they are infected with "fate." I actually had to restart my entire game and play through it all over again as an assassin because the first enemy kept hitting my party with "Fate" and they would die before I could heal them. When you have to completely restart the game because you can't trust your party, that's not a very good sign. It would have been so much easier AND enjoyable to just give control of party members directly to the player.
This game would be REALLY cool. . . If it was playable. I don't know why the plug-in container takes 95K to run, but it crawls down my web browser to speeds that would make even Steven Wright antsy. A game this simple in design should not take so much memory to run.
This is the most lazily ill-conceived game I have ever seen in my entire life. 100% automated combat? No healing potions available in the store? Temp-saves only? WHAT IS WRONG WITH YOU?!!!!
"Normal" mode he says. "Conquer all kingdoms on normal mode" he says. Yeah right. The way you programmed the game, it's a freakin' miracle if you even SURVIVE to the next level on normal mode.
There just aren't words enough to describe how absolutely freakin' flawed this game is. It's BEYOND epic fail.
The only thing this game is missing is the ability to see what elements you have made already. It would save you a LOT of hassle and help you avoid a lot of repetition. This game makes your mind go numb; it's not possible to remember every single combination you've tried up until then.