The "Nightmares" upgrade increases terror production while resting.
What's resting? Is that offline progress? Terror earned while not in combat? The tooltip doesn't tell me enough.
This thing has some serious balance issues. Cooks are worse than Hucksters from a income point of view, while being more expensive. The Kiosk costs more in rent than it earns and so you need to wait for Bars to finally improve your income a bit, except they're expensive as hell compared to your actual income.
Too many linear upgrades whose price increases exponentially. That there's no offline ANYTHING (not even sped-up ticks like some games do) doesn't help.
Is there still something after city or is that the end? Also, I feel like the price increase for production upgrades is too much. At this time I don't see any reason to have more than 2 trucks (what is wearout anyway?)
"-Lowered the cost of aura passives" the cost looks the same to me though?
And text for the artifacts still show the old increase per level which is no longer correct.
It seems like the final artifact doesn't do what its tooltip says (if it does anything at all). Looking at my health while upgrading it twice and nothing's changed.
I'm still not sure what the gambler's forge does. Does it just give resources? Does it give a boost to resource gain? Something more concrete than "+BP" would be immensely helpful.
Also, an indication of the difference between tiers. A higher tier is better, I guess, but I have no idea whether it's a significant difference or not.
And maybe an actual time for the rebirth bonus and the forge re-use. A clock's okay-ish but not precise enough, or so I think at least.
when buying the Hallower's tooltip says its range is 7 but that's clearly not the case. Typo on tooltip or minor mistake for the actual turret's stats?
... Whoops. Only noticed I had x10 purchase on after I bought 50 of an upgrade where I only wanted 5. Farewell RP I could've spent on something useful, I hardly got to know you.
I have two suggestions. First one being for the ships. Ok, so you can only have 10k active ships but why not add a pool of inactive ships so your army can continue conquering despite the losses? It would get rid of the tiny (yet annoying) delay after a fight with losses. Second: PLEASE add a (hidden) pool for things like Computing and Naval Capacity. If you change the mods then you need to reactivate several things because they instantly stop, even though there's plenty of robots in storage who start working immediately.
Have you guys considered removing the confirmation popup for the automation helpers? Yes, I know you cost a bit of gold to activate but it's like a drop in the ocean, just get to work.
Well I'll be damned, just noticed that this game actually manages to catch your mouse's scrolling so the browser window doesn't move. There's not nearly enough games that have an internal scrollbar that responds to scrolling but don't prevent the browser window from scrolling at the same time.
Suggestion/request for changing the "Upgrade all of this type" function: instead of only working when you have the resources required to upgrade ALL of them, why not just upgrade as many as you have the resources for? With the one currently selected being upgraded last (otherwise you'll need to go look for that ONE building that wasn't upgraded)
I feel like the Flamethrower weapon is far too weak. Its upgrade costs are the same as other weapons but the return is abysmal. 2.5k dps for 20 seconds on something that has 10k regen/s is negligible. Furthermore, its fire rate practically makes it so that it's only effective on bosses. And a question: If the fire/poison effect lasts for 10 seconds but another stack is added every 8 seconds, does the total time extend or does the fire/poison become stronger? Or maybe it doesn't matter?
I will look at flamethrower, probably will increase its fire rate. "If the fire/poison effect lasts for 10 seconds but another stack is added every 8 seconds, does the total time extend or does the fire/poison become stronger" -- nope, it's always the same.
Could you change the order in which quests appear in the log?
If you hide completed quests then you're left guessing what you received for the quest you just completed and if you're not hiding them you need to scroll to the bottom every time.
I'm wondering how blind these bots are. They have THREE sensors by now and they still don't steer away from the Edge Of Death on a long slightly tilted path. sure, just drive straight to your death. Have fun.
The addition of elixirs and most of the golden bug upgrades are just a small crutch until you get the lepidoptera, swarmwarp and bat mutations, after that they're negligible. REALLY feeling the lowered energy regen though.
This is getting reworked as in 8th artifact, damage, dread etc.