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Cube Escape: Birthday

Play Cube Escape: Birthday

Mar. 01, 2016

Rating: 0

*of course there are seven games, given Case 23 a 5 as well.

Cube Escape: Birthday

Play Cube Escape: Birthday

Mar. 01, 2016

Rating: 0

A very intruiging game series, which I've (sadly) played through all in one day; it led to a somewhat sleepless night. Even after six games you wonder what truly happened to the woman, who the 'Shadow' is (if it's truly a seperate entity) and how the animals play their part. I've given Birthday, The Mill and Seasons a 5 for their involvement, the others a 4.

Aisleen

Play Aisleen

Feb. 11, 2016

Rating: 1

Pretty amazing minimalist card game, games which I generally detest for being too random or too easy. The game can be somewhat daunting to start out with, yet as you more and more realize it all comes to Idea management it's not terribly hard to attain a 'no-continues' run. As hint for new players (and perhaps a tip to the developer to tune down in the sequel): the Muse > Rest combo is very strong in generating Ideas, perhaps too much. Even with the Apple Pie, there's a +5 Idea conversion. This makes Sketching Muse, Apple Pie or even Baking very solid as you tend to not run out of Ideas. For the overall execution currently I give a 4/5.

Developer response from cheng3939

Thanks, I will fix that problem later.

Help the Hero

Play Help the Hero

Oct. 20, 2014

Rating: 6

The concept of this game is pretty damn good. It's one of those concepts where you truly think "how do you think of it?" (being a hoarder in a MMO comes to mind, though). However, I'm not the first one to note some flaws. In the campaign, losing and maxing out equipment and grid first is possible, and makes it pretty easy. I didn't do this, but losing should have had a penalty. Also in the campaign, attack, defense and magic are by far the easiest to control, and coincidentally, is all you need to win a match. Those that want a perfect victory can go through stacking ranged but it seems not worth the effort. Then in the survival mode all of a sudden, ranged (and gold) is prefered over the rest, due to all the stacking possibilities. It's a weird unbalance. For the idea, good story and above average execution, 4/5.

El Papel

Play El Papel

Sep. 26, 2014

Rating: 5

Definitely an amusing twist on the snake idea, with at times hilarious voice acting (imposible!). Levels aren't too hard, yet you definitely have to plan some pathing on the last levels. One minor point is that in this installment tacos seem to be a bit out of place: because this is the object that does not reappear when you backtrack, one is free to collect all tacos first and then start working on the level. One suggestion I have for the sequel to circumvent is to add the aspect of 'amount of moves' to the score, which forces the player to think how to pick up tacos whilst progressing through the level. 4/5 for this one though, as is.

Idle Empire 2

Play Idle Empire 2

Aug. 18, 2014

Rating: 1

@Steven_101253: if you have 225 gems, and you buy 9x25 gems you have 900 clicks. If you buy the 1x225 gems you have 1000 clicks. You reversed the logic.

oO

Play oO

Aug. 07, 2014

Rating: 2

I see people recommend an impossible badge for ANY level with 0 deaths. In all fairness, the first level is doable... a great hard badge (maybe combine it with survival distances: fairly decent number in normal mode, slightly less in jelly mode). However.... ALL... levels without zero deaths, is beyond human possibility. I suggest a new badge tier, Inhuman.

oO

Play oO

Aug. 05, 2014

Rating: 0

This game is surprisingly simple yet addictive. The level of difficulty seems to be above average for these kind of games, some streches between checkpoints can be really intense, and that just by switching between inner and outer edges. The 'jelly' levels really makes the positioning in similar situations of 'non-jelly' levels different. At to that I felt like I was completely drunk when doing the jelly levels, this concept deserves a 5/5.

Running Fred

Play Running Fred

Aug. 05, 2014

Rating: 6

Wow, what a groundbreaking piece of crap. Apparantly this 'game' was released in april 2012, but up till now I haven't seen it: that might have been caused by the fact that it is a very badly executed, frustrating app port to the desktop that plays horribly. That in combination with the Kred begging makes this clearly a lame excuse for a Kred machine. The game itself is basically Temple Run 3.0, and that is a disgrace to Temple Run (even though Temple Run isn't flawless as is): the controls are hardly recognized, the control input feels random and the 'obstacles' just come out of nowhere and are hardly dodgable. I am giving this game a 1/5 and I'm reporting it, because the 3.8 (currently) is of course caused by rating boosting, and Kong fell for it. I suggest everyone voting this a 1 or 2 to do the same.

Auto Turret

Play Auto Turret

Aug. 04, 2014

Rating: 0

I think I maxed out the diamond part in approximately a half hour whilst it was uploaded five hours ago: just refreshed to see the second update of today, and for whatever reason I am now unable to handle max enemy level and 18 spawners, whilst I could before. Because we're now racking up still useless rare diamonds I just decreased my spawners to 9, but you might want to check it.

Auto Turret

Play Auto Turret

Aug. 04, 2014

Rating: 1

A note for starters: the reward boost from enemy level 34 to 35 is about TWENTY, this is ten times more compared to other enemy level increases: though I agree cash production is the best cash boost early on, making the jump to 35 really works wonders. Why this upgrade is so randomly placed I don't know.

AdVenture Capitalist

Play AdVenture Capitalist

Aug. 02, 2014

Rating: 1

Made a calculation today that seems to be a pretty unfortunate bug for offline gains, this time in the player's advantage. My gains were 562 quinqua per minute. I idle'd for 25 minutes, my gains should have been 14 sedecillion. My money went from 4 to 18 sed correctly, but then immediately I got another 14. Tl;dr, I think long term idle gains are awarded double. I'll file a bug report as well.

Auto Turret

Play Auto Turret

Jul. 30, 2014

Rating: 10

A new idle game, and I'm mildly impressed. Pros: 1) interesting concept of increasing enemy power youself, rather than being forced to wait for stuff to become more powerful or something along that line. 2) A lot of upgrades already early on, which balance out fairly well. 3) Music and sounds are definitely good. Cons: 1) graphically, the game is not too daunting, although this is not that bad for an idle game per se 2) missing a clear cash per second indicator 3) it's missing a 'damage per shot' as well, which is the crucial factor to determine spawn points and spawn speed (I know it's a simple 'damage * barrels, or 'dps / speed' but an additional line would be nice). Suggestions: 1) add goals besides new research that gives additional rewards 2) consider an anti-idle feature 3) maybe polish the game graphically a bit, though I don't really mind. Verdict till now: 4/5.

AdVenture Capitalist

Play AdVenture Capitalist

Jul. 25, 2014

Rating: 5

@spacetrooper77: AI expenses are only really a tradeoff if you have close to or just over the amount you need. If you now have 1.1T AI then buying the 1T income increase will probably end up being a loss. At the time you get 10T+ AI this is no longer an issue, as getting the upgrade is many more a gain than the AIs are a loss. In fact, at around that period you'll be getting hundreds of trillions of AI, and the costs for AI upgrades will be neglecible. Tl;dr for everyone: hold off AI expenses if you have close to that amount, if you 10T+, just buy everything.

Jelly Lift

Play Jelly Lift

Jul. 25, 2014

Rating: 8

Interesting idle game, that surpasses most idle games graphically. In terms of gameplay it's ok, but as with many idle games, the balance is somewhat flawed. The flow from floor to floor is alright, as are the first couple of resets in comparison to the first playthrough. However, after that it stalls. The reason for this is 'building & upgrade diminishing': being the last floor, portals make up the jelly gain by ~95%. The gap between the upgrades from 10Qa to 5Qi is way to big to overlap just by buying more portals and resetting. Other buildings cannot compensate, as the upgrades cap out to quick. For the graphics and the floor system you get a 4/5.

AdVenture Capitalist

Play AdVenture Capitalist

Jul. 23, 2014

Rating: 8

Since the introduction of AI bought investments, the prices of investments changed somewhat. As there is still confusion, one last time: yes, prices increase the opposite to how much they increase your gains. Lemonade stands increase by 1.07, then Newspaper 1.15, Car Wash 1.14, Pizza 1.13, Donuts 1.12, Shrimp 1.11, Hockey 1.10, Movie 1.09, Bank 1.08 and Oil 1.07 again. Eventually, lower tier investments will outcost higher tier investments. However; since the AI bought investments were introduced this changes slightly. Newspapers through Donuts basically have 110 'free' investments to buy with AI, so the first tier of investments will stay below the second tier: the Shrimp Boat will be the most expensive investment up to approximately 800 because of this. I hope everyone understands this now!

AdVenture Capitalist

Play AdVenture Capitalist

Jul. 21, 2014

Rating: 5

Random observation note of the day: the investments bought with AI will NOT influence the pricing of these investments. So whether you buy them on 0 or 790 is irrelevant, and you basically get 110 'for free'.

AdVenture Capitalist

Play AdVenture Capitalist

Jul. 20, 2014

Rating: 1

HyperHippo wins the internet today for READ BUY GAS OBEY as the flavor text for the 900 Newsstands achievement.

Idle Empire 2

Play Idle Empire 2

Jul. 17, 2014

Rating: 1

Just to add to that previous comment: I might sound a bit harsh but I think this game's potential is enormous. I'm just disappointed that these updates come with half useful upgrades, whilst investing some time into redoing the formulas give you plenty of updates after that to introduce new upgrades and features. I'll change my vote to 4/5 just for your effort to keep updating the game, but I hope you do consider changing the fundamentals.

Idle Empire 2

Play Idle Empire 2

Jul. 17, 2014

Rating: 3

Dev, you are a bit stubborn. Many players have been saying that the >fundamental< formulas of your game are broken. You have made levelling exponential, but not boosts. Autoclick is capped way too quickly. The three(?!) upgrades recently implemented seem some quick, not really well thought over fixes that may seem to help, but they are hardly doing anything. I mean, especially with the Click Eater you're STILL dependent on bought clicks, so you still haven't improved the flow of the game. Still 3/5.

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