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AdVenture Capitalist

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Jul. 16, 2014

Rating: 1

This update opens up something that prestige systems (looking at you, CC) never had before, spendable prestige. Not sure if it is balanced as is, but I guess the further you are in the better it becomes (being able to spend the 1T upgrade and still gain AI = perfect scenario). Besides actual investment boosts that you can buy a max of 110 of the lower investment companies makes it even more strategical. Though I think the Kred system is a letdown, I'm upping the rating to 5/5 because of this well done update.

Idle Empire 2

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Jul. 13, 2014

Rating: 9

Commenting on this game again; I hope the developer realizes that the 'ultimate upgrade' (which in the sense, doesn't lead up to its name) and 'ultimate gem mine' are just some soothing fixes, but not at all stresses the problem this game currently has. Listen to the players: fix the balance. Levelling beyond 110 is nearly largely dependent on bought clicks, exp/money boosts add hardly anything endgame, the cap on auto-clicks is not game improving at all. Fix the formulas, improve the balance.

Idle Empire 2

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Jul. 11, 2014

Rating: 3

Decent concept with the locations and three quests, the base of the upgrade system seems alright. However, as has been said some times already, there are balancing issue at hand that makes this idle game a drag post level 100. Some pointers and suggestions: 1) power, due to increasing exponentially, is infinitely times better than the experience and money bonuses; you should let all three increase exponentially. 2) You should uncap auto-clicks/sec. It becomes such an important factor in idling; just 50/sec doesn't cut it. 3) Similarly for anti-idling, let gem chance increase beyond 100% and decrease the price increment (or make it go by 2% each upgrade). This way you allow players to get more than one gem per click and therefore encourage some active play. 4) The ultimate upgrade benefits idling, and seems more a fix rather than rebalancing. 5) The UI needs some work: grey out or color code buttons that are 'done' (capped, bought, achieved, etc). 3/5 for now.

AdVenture Capitalist

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Jun. 25, 2014

Rating: 2

At least the game is causing less RSI on players resetting every day needing at least 400 of everything with the 10x buy option. Thanks for that.

AdVenture Capitalist

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Jun. 08, 2014

Rating: 31

Please upvote this for save backup: the game continues offline, which updates the unity save file based on the time. You can backup your file by going to C:\Users\[username]\AppData\Roaming\Unity\WebPlayerPrefs\chat_2ekongregate_2ecom\prefgamez-0021-0792-live-player_2eunity3d.upp. Typical is that if you restore this file from an older backup is that this file will calculate your earnings from the moment the backup was made (this will always be less than your current game as you bought more stuff). It is kind of a shame this is based on system time, as of course this is being abused. People, do not fastforward the game, it's no fun at all.

AdVenture Capitalist

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Jun. 08, 2014

Rating: 26

Decent potential on release. Idle games are the hype at the moment, and I think this one approaches a system (progress bar income) that has not been used before. The exponential growth in this one is a bit odd, seeing as relatively oil rigs become cheaper than other buildings as you buiy more. Because of the limited amount of gameplay at the moment, I'm keeping it at a 4/5.

Nuclear Plant

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Sep. 04, 2012

Rating: 0

Solid game in terms of story with a small twist, the graphics are pretty amazing, ambience and sound are appropriate. Even the difficulty can be discussed depending on how a player approaches the upgrades: I started with aim and reload in my first game and found myself dying as late as wave 20 due to having no skill point increase rate. But yes, the game ain't that hard: to complete in just a bit more than +2 days, completing the tree in wave 8: upgrade skill rate to max just into wave 2, then money during wave 2, reload and aim after, possibly spend a few points (three) on health regeneration and then max out plant growth. For weapons, buy just the sniper first and ray gun last, the first for waves and the latter for the tree. The raygun should be finished near the end of wave 8, complete the tree, buy the raygun and finish up. My two cents.

Trigger Knight

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Nov. 27, 2011

Rating: 169

-Strategies- 1) Saving up for a Gold Ticket early can cost you a short game or give you a very long one. 2) Shrine usage should be averted to the last possible moment, use the progress bar. 3) Armor upgrades are superior over sword upgrades as they fully restore your health as well aside increasing max hp. 4) Don't use an elixir when you are about to upgrade armor. 5) Avoid overwriting items by using them before buying others. 6) Increased upgrade prices only affect those that appear anew on the progress bar. Abusing the above you can buy two to four equipment upgrades for the same amount. -Statistics- 1) Upgrade costs increase linear. Sword 236 + 36n = 236, 272, 308, 344, 380, 416, 452, 488, 524. Armor 204 + 54n = 204, 258, 312, 366, 420, 474, 528, 582, 636. Shrine 50 + 70n. 2) Item prices are static, Elixir 150, Divine Edge 200 and Gold Ticket 500. 3) Monsters are always similar. Wolves: high att/low def; Goblin: medium att/def; Golems: low att/high def; Dragons: both high.

Trigger Knight

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Nov. 27, 2011

Rating: 3

The idea of this game is utterly brilliant, yet as many have said the execution is not. At the moment RNG of what appears (both in the progress bar and monsters) influences much more than upgrades or items bought/skipped. That said, there are some strategies to follow though even as simple as the game is now, I will post it after this. I'm giving you 4/5 just for the idea. Try to give the player some influence in what will spawn (three jokers (to determine spawn) per run?), a static bonus for levels that is not too overpowered or something else to reduce RNG and I will give you a 5/5. Well done so far.

Massive Mayhem 3

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Apr. 23, 2011

Rating: -2

As I had with the earlier two installments of these games, the idea is not terribly original, and the execution (in terms of goreness etc) is a bit too much. I think that's the point but even then. I do like the original objectives system; completely random goals at random times. 3/5.

1924

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Apr. 20, 2011

Rating: 4

The idea of this game is plain brilliant. It amazes me there are players whom are unwilling to get the fact that the constant text streaming popups are the point. It's the mocking of silent movies from the 20s and 30s. 4/5 for the idea.

Tentacle Wars

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Dec. 19, 2010

Rating: -2

The idea of this game, as well as the balance throughout are great. Graphically the game is more than fair. The only problem, as mentioned by others, is that a tutorial is completely void. Nonetheless this game gets a full rating.

Robot Wants Ice Cream

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Sep. 29, 2010

Rating: 1

Wonderful sequel, more laid back to play than the others but I guess that, in a quadriplegic series, that ain't that bad. 4/5 for this one, being the overall for all games. If this is really the last one, kudos to the creator. One thing I'd like to add is that this setup is very likely a Commander Keen reference as well: all the K's (of course also representing the omnipotent final boss) and the ice cream being a sprite very identical to the Keen 4 ice cream one :).

Refraction

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Sep. 18, 2010

Rating: 4

Great concept, great execution (tiny bits and pieces like loose pieces in the 'use all pieces' challenges are sloppy but nothing major) and a great game for some calculation madness. For adults, one to three evenings, for kids a lot more, great for both. I give you a 1. Out of 1. Given that you have a 5x expander for me.

Bird Pax

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May. 25, 2010

Rating: -1

18 is rather unfair but as that more challenging: losing the first battle is a stage loss, however, get a good Pax going and you can already be halfway after one combo. The idea is very nice, but it's very much dependent on luck and 18 levels gets repetitive after a while. 4/5

Great Game 1/5

Play Great Game 1/5

May. 12, 2010

Rating: 0

This game doesn't save my 'progress' 1/...... 5/5! Great game, but seriously, I've seen after a little while, 4/5 for the idea.

Submarine Vs Aliens

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Dec. 13, 2009

Rating: 0

For once that I would like to comment; because this is a promising but lacking game. Pros; the gameplay, upgrade system and enemy diversity are very nice, as well as the graphics which are very good for flash. However, the cons probably weigh more than the pros: the fact that I have every achievement except Loose in any Battle (is the typo intended btw?) might show that difficult is a major con. The second major con in the length, if you invest good enough in the upgrade system the game is short. The fact that you are upgrading it with a hard mode, thus potentially longer and more difficult, shows you noticed this yourself :). 4/5, for now (Y).

Turn Based Battle!

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Aug. 21, 2009

Rating: 0

4/5 Seriously, that some people don't understand that the game parodies RPGs by only having one battle... some criticism though: you do not really give much options to player by having the respawnable enemies in the last fight drop only like 10EXP and 2g. If that's 30 and 10 respectively it would've been nicer to play on for more magic, the achievements etc. Overall, well done.

Free Will - The Game

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Jun. 23, 2009

Rating: 0

The joke and the end deserve at least 4/5, well done.

Ultimate Crab Battle

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Feb. 20, 2009

Rating: 0

How... random. Random... owns. Ownage... is 5/5.

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