" Developer response from Ross_C
I have early unreleased copies of the game to prove that I'm the original creator." - Let's give you the benefit of the doubt...why wait five years to publish this here, then?
I'm disappointed that there's no ending for not responding at all. I mean, let's be honest, if you're waiting for someone to respond and they don't after an hour of you going "Are you there?" you need to accept they won't talk to you.
There is no "lose" condition, so definitely not challenging. We wanted to get a version out before the deadline and this is what we had. Next update will have levels, difficulty, Kong API and an actual way to lose.
You need to redesign your fighter, he needs to be manlier - he needs a full beard. If you need a reference picture, I'm more than willing to offer up a larger picture of myself. Also, I've found so far I can win most rounds without dying simply by upgrading attack bonus and holding down the jab key.
There's way, way too much going on at once for one person to handle. This is coming from someone who loves games where you need to focus on a ton of things at once.
Not bad! I wish this gave info on who Jabbar the Powerful was (maybe something as simple as "click here") so those of us who aren't familiar could learn and gain interest.
I'm not really sure "move the mouse around randomly until you pass the level" really is a good example of a game that attempts to test spatial reasoning. That said, nice game.
There is no "lose" condition, so definitely not challenging. We wanted to get a version out before the deadline and this is what we had. Next update will have levels, difficulty, Kong API and an actual way to lose.