In Survival there is a countdown to keep you killing Monsters and not just running away. Whenever you kill a regular Monster it will add a second and an Elite Monster will add two seconds. If you have a higher Luck Skill, the rate of Power-up spawns increase and this will also give you a better chance to get a Time Power-up which will add 5 seconds. These only have a chance to spawn in the final 3 seconds.
in technophobia you need a warning that the lazer is about to go off and one-shot you :D Also, make less enemies on the boss because the crowds often block the place where you need to be in order to avoid the lazer. I've been playing that level for 2 hours now and still can't pass it.
Before the lasers go off in Technophobia, they will recoil back some and then emit a glow before they shoot. This should give you about 1.5 seconds from the time they begin to recoil til they start to shoot. You can also destroy them one at a time so focus on just one of them first to take it out of the picture and make things easier. They also go off at the same interval so you may be able to judge where to position your Raid Party when they're going off.
Yea, there is definitely a lot of Robots during the Boss Battle, but they all start by going to the right and they're very slow, so use that to your advantage :)
Should have an option to begin at boss or start level over. If you get to the boss by pure luck really aren't strong enough to take it on, grinding cystals is way harder than starting the level over.
Finally hit my first wall at the "project, vacations" investment. The vigintillion upgrades seem like a ways off, but I'm looking forward to upgrading the port probably once I get Sili the Silly. Having tons of fun, keep up the good work!
Can you tell me around what level Jobs? Is it all jobs or just specific ones? I can't seem to reproduce this.
Edit: Thanks for the response. Should be fixed now.
at 500 million AI the game is getting really stale and boring, resetting every day for 100 +/- AI with no real change in progression nor any gamechanging upgrades coming up that would noticeably boost my profits . Think this where you want us to spend money. I'm done, but thanks for a fun couple of weeks =)
In real life if you own a business, having extra stock in the warehouse will cost you money (depreciation expense), so maybe induce a tax for too much inventory so that make us want to sell it
In the end dodge and block don't matter at all because as long as you can tank one hit and not die then let your HP regen return you to full. Mobs do the same damage with each hit, so it is easy to predict a fight. Maybe mobs can get different passives. For example a ghost could get high dodge and crit, but lower defense and HP. The hydra could get high hp regen and attack but hardly any dodge. . . stuff like that so fights are less predictable.
I decided to not use hard gameplay systems when making this game cause it's my first game.
I have many ideas that i can add in game, but it will be a new game.
Another bug: after the boss kills me everything back on the ground doubles each time I die, and eventually there are so many snails and diamonds on the screen the game freezes
In Survival there is a countdown to keep you killing Monsters and not just running away. Whenever you kill a regular Monster it will add a second and an Elite Monster will add two seconds. If you have a higher Luck Skill, the rate of Power-up spawns increase and this will also give you a better chance to get a Time Power-up which will add 5 seconds. These only have a chance to spawn in the final 3 seconds.