GOD DAMNIT. I was switching tabs and I accidentally refreshed. Now I've gone from being in the prison to not even having the knight permit yet. I am never playing this game again.
After having to play drift runners for this quest, I would just like to thank you for not making me play another god awful racing game. I feel better now.
I really wish I understood the money system in this game. I did the first race twice and lost horribly both times, and got 4000 dollars each time for my troubles. Then when I came in first place for a race, I only got .... 1000 dollars. I think you put those in backwards, chief.
As fun as the game is, if I had to guess I'd say the score isn't higher because of a lack of some kind of campaign mode. I enjoyed my time with it, but after getting the badge for the quest there isn't really a point to continue playing. I could easily see some kind of guitar hero style campaign that would allow you to use your songs as you traveled some kind of race circuit or futuristic sporting event in order to compete to be number one. Basic, I know, but it would be better than nothing.
I didn't realize all the party members pool skill points together, but having a maxed out knight running around with a slightly leveled healer was still good times.
Also, why don't the levels increase in difficulty instead of sporadically changing? For example one of the early levels introduces some complex maneuvering between pieces only for level 20 to be a much simpler version of the same puzzle. If there's going to be levels, there should be a steady incline in difficulty as players get used to different mechanics. There shouldn't be backtracking in terms of complexity vs simplicity.
Interesting game but I really wish it would auto layer the puzzle pieces. I got stuck on one that wasn't very difficult simply because I didn't realize I had to click the half shell piece before clicking on the glasses, when I'm trying to solve a puzzle I usually click from top to bottom based on what items I need. Deciphering a hidden layer system is annoying when I could've been done a level much sooner.
I'm surprised nobody has mentioned this in the top comments yet, but the hard badge for this is super easy. Just set up a game on the easiest game setting and make sure to capture a school somewhere on the map. Pick five characters that you're going to carry over into your next game and max out all of their skills before getting whatever ending you want. When you carry them over to your next game just put it on seriously hard and you'll have 5 gods that make the early game incredibly easy. It really is a piece of cake compared to the near impossible badge that was in the first rebuild.
Really cool game, my only complaint is that dying from falling too far should be made a little more extreme. Like there was one time I was jumping with the guy down some steps to speed it up and I guess I skipped one too many steps so it made me restart the entire level. That annoyance aside I enjoyed this a lot.
I don't get it why have anti-gravity on a timer at all since you can just immediately re-cast it. It should just be toggle on/off otherwise it gets annoying on long stretches when you have to keep turning it on just to get from point A to point B. You could also afford to be more generous with checkpoint placement, I know that area with oil on the second level gets old quick after a couple failures despite making it to the top each time. Other than that it really is an amazing game for a site like kongregate, so congrats on that and I'm eager to see the finished product.
I would just like to know where the computer is getting all this money from. I haven't sent anything out to fight him yet he keeps sending legions of men to their doom against my ion cannons.
How come after completing the "end" level the timer stops going down? Is that a glitch or something? I'm doing mini-story and the clock is stuck at 100. Just seems odd.
Releasing the second player should've been in one of the first rooms, not in some random ass room that I got to purely by chance, I mean really do you want your players to just cheat and use a walkthrough?
I'm getting the same problem as BiOcon but I haven't carried over a character from a previous game. At the end of each day the camera just shifts to a point to the right and keeps shaking until I drag it somewhere else to straighten out. It's getting kind of obnoxious in an otherwise great game.