The timer for a boss said it would respawn in 4 hours. 6 hours later, it said it would be done in 15 minutes. An hour later, it was 7. I waited 7 minutes, and what do I get? I get to wait three more minutes! YAY!
There should be special reactions for each ption on each scenario. I know that will be a bitch to think up, let alone program, but it's extremely dull that I can't just give the adventurers superbeer and send them to fight a dragon.
That ending was kind of... underwhelming. Like, I was expecting further ugrades to the farms beyond the measly 4 levels, or more quests after getting the boat, or maybe even underground dungeons deep below the surface. Things like quartz and diamond do nothing but clutter space and look pretty? and getting armor ends up disappointing since the nly tough enemy is the wyrms, which aren't that tough.
I don't know if you are not planning to give new equipment to any character, but the equip menu seems to be glitchy. Hex appears as having the same stuff as Rory, despite not being trained in crowbar-fu.
How did you make a 15 minute rundown of Endeavor with only 2 days worth of code. Tell us your secrets, you monstruous, devil-worshipping, genius, god among men.
Good game, but WHY DOES IT PAUSE WHEN CLICKING AWAY I NEED 800 WOOD JUST TO ACQUIRE A COCONUT AND I HAVE TO STARE AT MY BOI WANKING AT A TREE FOR HALF AN HOUR.
Maybe you should make several different bad endings; for example, on my first playthrough I tried to help everyone and round up my stats and on my second I followed shanoc5902's guide for the best ending, and although on both I maxed out mining for materials AND helped out with building stuff, buildings were in a completely diferent state in both.
We have a lot more planned - and all of the items will have uses... eventually :P.