Sounds and visuals suit the game very well. The piano track is gorgeous, but the short loop can get tedious. Doubling the length shoud be enough if you do it as well as the current one.
The attacks may be synced to music, but trying to move in rhythm will just get you killed. It's more distracting than anything. The game would be much better if the whole thing required precise rhythmic movement like in the 1st appearance of side-crushers, but tougher.
Decent game here. Needs a "retreat" button; something to leave a hopeless battle early. Needs more of a reason to hang on to specialist equipment. So far I've done great with strength-boosting stuff, ignoring the elemental defense boosts.
Well done, stylistically. It's consistent and suits itself well. The Thing Thing randomly clothed MoB was/is a great innovation (I think. I haven't seen it before in any other series). The programming seems a bit ambitious for a flash game; port it to a lower level language and it'll run way smoother (Java, C#). I realize flash makes it easier, but it's just not meant for this sort of thing (thing).
First one seemed way smoother. Something is lagging this one down a lot for me. (Yes, I tried the old one which works fine; and no, my computer does not suck). Please do some optimizing.
Who says there isn't a story? You are in a surreal, clickable world which turns out to be a trip through your subconscious while you try to reconnect your more important vitals. That's a valid story. You don't need a dying king and and an ominous, universe-destroying threat (all explained very plainly in the first 10 minutes of course) to have a story.
Yay cynicism! Yay sarcasm! Yay for games by hipster douchebags!
Gonna grab me a microbrew, watch Primer again and then find a band that no one's heard of and go to their concert!
Damn... got excited. Now I have to hate myself for a lack of critical distance.
I've beat this with a few different races.
Forget countering, just pick a race with a good bonus (damage ones are best) and only ever upgrade that unit (both armour and damage). The only other unit you need to buy is a scout.
Then:
(1) Pick a row, spam your upped units
(2) Respond to any superunit by spamming a few scouts in the gaps.
If you know you'll have grief with a particular superunit (king's guards, I'm looking at you...), wipe that race out early and they'll be rare and/or weaker.
Giant trolls are especially easy. Spam scout everywhere they're not.
ugh... I second the calls for a sfx mute. I'm listening to internet radio and running courier missions while I work on my symbolic logic homework. Nice ambient grooves get my brain all comfy and then... PSHEW! BAM!
Pretty well done. Just a few interface design flaws (imo) that don't seem to have a good reason:
1) non-locking equipment should fire (instead of just switching on) when their button is pressed. I don't see why I should have to shut down all my equipment and lose a lock just to drop a mine.
2) Would be nice if I could fire multiple guns simultaneously (at least identical ones). This would make hit/fade tactics much more viable.
3) Less essential, but very nice, would be for the lock to stick as long as I switch to a weapon that's still in range. At the very least, I shouldn't lose the lock if I accidentally rehit the button for the weapon I'm already using.
Thanks for a fun game
Game's too broken to play through. All kinds of glitches (useful and harmful) start showing up like crazy between 3x and 4x. It's too luck based after that for me to waste my time on. 2/5 'til it's fixed.
Yay steampunk! I have to go watch "Castle in the Sky" now...
Those explosions are probably the nicest I've seen in a flash game. Love the debris trails.
4 Stars. For 5:
1) do some optimizing so a normal person's computer can run it well enough to get some eye candy.
2) I'm only just finished the first boss, but it already seems like my main gun is playing a minor role. This could be a problem for anyone who doesn't think games and screensavers are the same thing.
And everyone stop whining about the greyed-out dingy art. Not everything has to look like Bloons to be fun.
Nice work. elegant and fairly beautiful. Unfortunately on lvl 12 it becomes more of an interactive screensaver than a game. It's almost entirely luck dependent at that point.
Just tested: definitely does NOT save (not on my comp at least). Tried going to menu first along with some other suggestions on the boards here. No dice. Lame. Weak. Might not bother now...