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tribble's Comments

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Clicker Heroes

Play Clicker Heroes

Jun. 12, 2016

Rating: -5

I see no reason to play this over sakura clicker.

mini Tower Defence (mTD)

Play mini Tower Defence (mTD)

May. 20, 2016

Rating: 12

This may be the worst tower defence game I've ever played, and easy badges that take hours to complete are astonishingly stupid.

Questopia

Play Questopia

Feb. 04, 2014

Rating: 12

I strongly disagree with the decision to make speed a stat that is determined by points invested from levels. All it does is force players to waste stat points just to be able to move at a reasonable pace, forming a sort of level tax that just interferes with the player's ability to form a character build. It would be better to have item loadout determine speed.

Pause Ahead

Play Pause Ahead

Nov. 22, 2013

Rating: -10

I found the music obnoxious, the art direction uninspired, and the "text mocks you while you play an 8 bit game" trope to be pretentious.

Bullet Heaven

Play Bullet Heaven

Nov. 17, 2013

Rating: -1

My best time for the first bonus boss is 27 seconds flat with Matt.

Dungeons of Kong

Play Dungeons of Kong

Nov. 09, 2013

Rating: 3

So can I not make more than one hero myself?

Feudalism III

Play Feudalism III

Nov. 09, 2013

Rating: 0

Part of the tutorial has the tutorial bloke using more space than he has in his speech bubble, causing the tail end of what he's saying to be lost.

Bit Battles

Play Bit Battles

Oct. 22, 2013

Rating: -2

It's probably easiest to train your melee units on the orcs in the middle, since the bottom demon mages absolutely rape them and the undead terrorists on the top will blow big holes in your lines. Mages should be able to handle the bottom row. The main difference between spearmen and knights is that spearmen move much, much faster during their special, while knights are just plain better in combat thanks to their superior defense, at least at first.

Thing-Thing Arena Classic

Play Thing-Thing Arena Classic

Oct. 21, 2013

Rating: 2

From what I can tell, it's the last thing thing arena with the obnoxious time attack mechanic removed. It's good to see you read the reviews, even when they're negative.

Socrates Jones: Pro Philosopher

Play Socrates Jones: Pro Philosopher

Sep. 19, 2013

Rating: 21

Considering it's a visual novel made in flixel about philosophy, this was well-constructed and respectful, even amusing at points. Well done. Well done.

Epic Battle Fantasy 4

Play Epic Battle Fantasy 4

Apr. 10, 2013

Rating: -9

Is there somewhere I can see all the different menu screens?

Epic Battle Fantasy 4

Play Epic Battle Fantasy 4

Mar. 15, 2013

Rating: 2

I imagine the dark godcat with a deep male voice, and the light godcat with a female voice. That was undeniably the greatest bossfight I've ever experienced. Akron has nothing on Godcat.

Protector IV.V

Play Protector IV.V

May. 21, 2012

Rating: 7

Yo, undefined, your protector heroes domain is expired.

Hidden Dimensions

Play Hidden Dimensions

May. 07, 2012

Rating: -1

Human rushdown seems markedly more reliable than other strategies.

Nano Kingdoms

Play Nano Kingdoms

May. 05, 2012

Rating: -1

Should have named him absalom.

Legend of the Void

Play Legend of the Void

Nov. 17, 2011

Rating: -3

Needs a run away option. Nothing's worse than accidentally running into a bossfight you arent ready for.

Siegius

Play Siegius

Nov. 03, 2011

Rating: 3

It's frustrating that you can't take back the upgrades you make, which makes bridge missions SO hard if you took the numbers promotions.

Orbical

Play Orbical

Oct. 17, 2011

Rating: -1

You would get more comments if your game didn't require a fancy additional plugin.

Developer response from Southgrove

That may be so! But that fancy plugin means I can publish the game to several platforms without rewriting the entire engine. ;)

Rebuild 2

Play Rebuild 2

Oct. 14, 2011

Rating: 6

This is what a sequel to a flash game ought to be: the same thing, expanded and with the kinks worked out. Five Stars.

Epic War 5

Play Epic War 5

Oct. 06, 2011

Rating: 2

I have to say I found the selling point for the EW series to be the sheer scale, and you've pretty much completely removed that aspect. I'm also unimpressed by your tactic of releasing that My Little Army game last summer as proof of concept and then coming out with this. In my opinion, when a game recieves worse reception than older games you've created, it's poor form to then release new games with the newer, less popular gameplay. In short I think the Little Army game was a failure, compared to the older EW installments, and that you should not have then used its gameplay style in EW5.

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