I just love when noobs think they're going to ROFLstomp with their cheesy all-horseman army, and I just roll over them with my superior numbers of huscarls.
This has a lot of problems. Chief among them is the fact that orbital bombardment keeps shooting you after you lose, costing you points based on luck, target acquisition is completely random, and mercenaries are random and cost to refresh the selection, meaning that it's luck-based if you can actually counter the enemy units. Case in point: the ousted dictator spams buildings and has an attack drone. I hope you manage to fluke a lot of raiders and rocket turrets! The core gameplay is conceptually flawed.
I really don't feel like this works very well. It's a brilliant Idea, I've been wishing I could play piano on the keyboard, but I don't think the way it's done here works very well. The keys aren't physically next to each other on a qwerty keyboard, so a lot of the flow that can happen on the piano doesn't work.
Honestly, I feel this is kind of derivitive. Mastermind WC is the same concept, but with far more control, which makes it better. The title screen even took the Mastermind's visual motif of red and black. I really don't think there's much originality here, and that has always been the strongest point of your games.take away originality, and I don't feel compelled to give you pity points for "at least he's experimenting instead of producing yet another NanoWars clone."
This is horrific. It's a five second loop of irritating audio, face-gnawingly dull graphics that I guess are intended to be "clever", in the Quentin Tarantino method of not, actually, being clever in the least, and an upgrade system that when it's fully completed seems likely to result in a ship that's maybe comparable to a Touhou. So, being that when you have completed 95% of the playtime this game could possibly offer, you have Touhou, but without the nice music and pretty bright colours, you have submitted 1/20th of a game to Kongregate. (Touhou is also free to download and play, which is why it's comparable. How does this have four stars?
If y'all like the music, check out Biteycastle.com, or the brackenwood collection on Newgrounds, the video "The YuYu" has the original (instrumental) version of this, with a synchronized cartoon created by a Disney artist!
Also, I got through with three out of five lives and now hold the top score? for shame, kong.
It kinda would've been nice to be able to make anything other than techno, but I guess if you want to restrict your audience to people who both like and want to make their own techno, it's your perogative. I like your idea with the key bindings, but I wish I didn't have to pick the music available without hearing them first. What if I don't know the difference between hardcore and bass techno?
I was going to write a longer and more intelligent review, but kongregate doesn't like anything beyond two-sentence wankery and/or screaming, so here's the gist: Your art is ugly, your graphics boring, your concept a clumsy fusion of castle wars (which sucked) and every tug-of-war game ever (which are also usually dull), and your reputation a sham.
A lot of skills are absolutely ridiculous, the unholy breath skill is an "I win" button in any army battle, and even a level 1 guillotine strike is very often an instakill. this really needed more playtesting and balance.
I have to disagree with those who say the game is interesting. The "rpg" elements are not engaging or well implemented, and the gameplay is, well, it's Bejeweled. Not terribly impressed, meself.
being able to use the profits from selling tea in Britain might be nice. For that matter, so would having the folks who make the badges actually play the game. I was ranked as "master smuggler" with just over an eighth of the points required for a hard badge. Maybe it should be made an Impossible badge, neh? I miss having hard badges be the ones that are difficult and rewarding but doable, with the impossible ones being the ones that are just drudgerous whoring. Now, the medium badges are difficult but rewarding, and the hard badges don't even look like the staff plays the game.