first installment was a bad, luck-based game until you got the chainsaw, after which you could not lose. Sequel was the same game, except that it was still a bad, luck-based game after you got the chainsaw. This is also, suprise suprise, a bad, luck-based game. "I wonder if zombies are gonna drop out of the ceiling when I have no hp THIS time?"
Blue isn't OP. It's very, very good, but I think White can take it fairly. The real problem is that there's no multiplayer, so OP-ness is measured more by ability to confound a rather simpleminded AI than actual powerlevel.
Don't play the order. It pains me to report that the ability of the east empire to field guillotine strike-using troops en mass breaks the game, because the only way to beat them is to abuse the unholy breath aura.
Note: You can increase the amount of usable loot in your party by not taking a cleric or fighter. This means you will need a ranger to play healbot and have to be more careful in the first seven or so levels, but it also increases you damage per turn and helps to get your team equipped with good gear faster.
If you want more flaws to correct, an option to have the game ask if you are sure before clearing your work would be wonderful, because losing my entire song to a misclick is a bitch. Other nice things to have would include tempo and rhythm control and a wider range of notes.
It sure is easy to say something's artistic when it's vague. the message is tired and trite, and the game is dull and not entertaining. This isn't evocative.
The fact that criticals bypass blocks and random mooks can critical turns this into russian roulette, especially when my spells all require me to be in melee range and can be interrupted, and I can't cast or attack from behind my shield. The idea is kind of interesting, but your gameplay concept is flawed.
There are really some conceptual problems, mainly the fact that melee soldiers damage EVERYTHING in range. Really makes it non-viable to use cheap, weak units. Also, the eight-unit damage cap is really, really restricting. on another note, would it have killed you to use an actual audio file, instead of looping some eight seconds of trumpets? It really gets a bit grating.