Great idea for gameplay though as others mentioned the execution makes it quite stiff and uninviting to have to click a number in the legend then click your spot, just feels tedious
Excellent Defense Achievement Current Status 19/15, I get that it is calculated by total 'excellents' and 'brilliants' but a little oversight that I wouldn't bother mentioning except that this game has the feel of perfection thought you might want to fix
Never had the difficulty factor of thinking I would die at some point, in fact up until level 18 I usually had at least 90% health at all times. Just kept the first gun until I could get the rocket launcher then the chain gun, at this point stand backed up against one wall and let the bullets fly, making for a rather dull experience. Also I had no lag until the last two levels and for some reason it got increasingly worse as the levels continued, so even when I had only a couple of guys left on screen and I wasn't shooting the lag was at its peak...I agree with the rest of the people about it being a program issue. Last minor criticism; the suicide bomber with a smiley face...doesn't match the rest of the art work, just looks out of place
Von, great attempt on a first game, in fact could be in the top ten launch games ever with improvements, first fix: save feature!!! I didn't play for three hours to come back and start over on such a repetitive game...
have the money round, no point in having 579.99999 dollars, the game play is a little stiff, perhaps follow the crowd and have the dwarf animated each time he bounces, and then you have a pretty good game, upgrades very comprehensive
Great potential, has the feel of a mix between age of war and 1WS2..but I have no clue what the pyramids do, they are destroyed too easily after heaping all that money into them for an upgrade, the units cost versus range and damage doesn't seem to add up and I can't tell how much damage I have left to do to the other side. I don;t think that freeworldgroup follows these comments and makes updates, but i hope they do this time as this game has an awesome feel but is just too unpolished to enjoy right now
The difficulty in this game is all too common, it doesn't require a new approach or a learning curve adjustment, it is just a grind; level 7 or as i like to call it "endless grind of boredom"
Not bad, i love side scrolling attack/defend games in the style of age of war like this, but unfortunately it is too clear cut that the easiest albeit not always fastest method of winning is save for a mech-zilla, and wait for utter destruction of the AI...a little too easy
Reminds me of super monkey, take a flash game series and totally revamp it for use as an awesome upgradeable top down shooter, only I think I prefer this one over super monkey as you can replay levels and it has a little more depth to it, welldone
Only got to level 49 but after playing I am really surprised it has such a high rating, heavily luck based, more of an idle game and just generally pretty boring. I appreciate that it flows smoothly without a lot of fluff or pop-up messages, but still i'm gonna hurt your chances of getting that 3.8 you're pandering for.
At this moment the average rating is 3.79, Pretty awesome mass trolling by Kong players considering the developer is actually asking for a 3.8 in the description.
too frustrating, not that it can't be done, but comparatively to other ninjakiwi games this one has too marginal of room for error and, and not enough of the accidental wins that made other titles so much fun. can't enjoy making millimeter adjustments to my direction and continually hitting "R" hoping I found the sweet little pixel that will make it possible to win
Ok, after round five I just don't want to play anymore, it is a total crapshoot if your placement is correct and rather frustratingly it seems that it is darn near impossible to kill all the creeps. If you're gonna rework a previously made game at least make an improvement or a niche not previously found. All you did was make a poor mans versions of P vs Z.
Powerful yellow= 2400 x 2/sec; Powerful blue 6700 x 5/sec with a considerably larger range and cheaper by 4000. Explain this ridiculousness to me please. Your game is a heap of tower defending crap
Just a question; Why have adjustable walking speed? Is it so we can slow it down and enjoy every pixel-rich animation? Or maybe because it gives the player something to click frustratingly hoping it will magically go higher than level 10?
the fact that "moregames" link is right in the middle of the playing space made me quit right in the middle of round two, its a douche move, 1/5 until you fix it