You realize the slingshot (I have the second one) only sends the furball about ten feet, even when fully pulled back, the speed to distance covered doesn't feel right...pretty sure I could throw a squirrel farther...
Rudy, I don't mean to be hyper critical as I cant design even a simple game myself, but generally your games are better thought out. The thing with needing to shrink the window down (or being able to) so that you can fling the squirrel farther, lost money when you level up, the ubiquitous UFOs, upgrades that hardly matter, and just the general feel of motion in the game make it seem like a downgrade from the first one.
when you achieve one of the levels (beginner, intermediate) yo get "undefined" as your cash, a little annoying as this means I lost 10,000, no small sum in this game
a couple of things; i set down a rust tower at the beginning, upgraded once then did nothing else until wave 20! Perhaps that tower is a little overpowered. Next as I am sure has been said it needs a speed up button, and if not then don't make me wait until 45 seconds to hit the 'Next' button. Other than those things thanks for a decent td game!
I have no quick solution on how to fix it but your gun switching method sucks big time, i died because i was trying to watch the bottom of the screen to hit space the correct amount of times to get the gun i want and when i accidentally go one over gotta click click click again really quick to get back all the while zombies devour me piece by piece. Maybe option to default to strongest gun or gun with most ammo, but definitely not having to scroll over guns that are out of ammo...3/5, 5/5 if you fix this
Good idea, a little too easy, wish i had had more perspective (longer view), for some reason I also want to be on the other side of the screen. Missing that certain something to make it replayable
buy the armor for $125, then for quite a while don't trade up to the stealth suit, because every time you hit a thunder cloud THEN equip the suit your money for that whole round is multiplied by 1.5, best way to get a lot of cash!
Having the last planet take forever to consume is just...boring. It doesn't add suspense or show that the last planet was the best, it just feels poorly planned. Other than that simple little thing, great job!
one of the few times i disagree with the popular vote, most of th levels i just clicked as soon as i could and won, and the chain reactions didn't build in momentum, they were just chaos. Usually in these games you are watching a particle fly away at the end just hoping it tags the last ball you need to win, sort of have a nice arc to them in that you start off with nothing, crate a chain reaction then watch it dissipate (hopefully successfully), this game only goes faster and faster (and easier). 2/5
Something about the game having cleverly named combos reminds me of doodle god.When i saw this on the front page with about 4/5 rating I thought it was a joke "no way a slot machine game rated this high on kong", well played gameinabottle!
unfortunately the balance is non-existent, a blind gibbon should be able to pass the first several rounds while acclimating to a game with no beginning instructions or hints, yet in your "game" first creep to get to end means the game is over. That being said, because this is from a TD making application I am compelled to give you 1/5.
To get all skills MAXED right way just add points in skills then reset, it will keep giving you extra points, makes the first couple of levels a little easier...unless the developer wants to fix it.
you made the bombs entirely too weak, even fully upgraded they only do 75 damage...useless against the enemy satelites...please keep working on the balance of the game
fun game so far (on level 4). Only a few things are kind of obscure: how much the mana towers increase my mana regen (would be nice to know if i think it is worth it), how much the map screen stat upgrades actually increase the attribute (i.e., increases unit damage to what?), a little unsure what a "good score" is, does this get higher if i spend more money, if i call waves early, and does this effect the amount of skill points i get afterwards? Minor things though, meant to be constructive criticism not complaints. 4/5 because i haven't seen a decent TD in probably two or three weeks, thank you!