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tycomp's Comments

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Shopping Street

Play Shopping Street

Jun. 05, 2009

Rating: 0

Repetitive but satisfying, it holds my interest through the levels trying to empty the pockets of all shoppers again after the 1st or 2nd wave. I think of this as a tower defense game in disguise. Suggestions: Show the stats on the existing buildings. Show the cash remaining on the shoppers if selected. Let the level finish and show the total on the level screen. Slowly increase the bonus for empty pockets. $1000 bonus is silly by level wave 20. I've gone to using all newstands, is there a reason to use anything else?

Bug War

Play Bug War

Jun. 02, 2009

Rating: 0

Needs polishing, get some programming help for the click issue. Also, the send score box covers the achievement definitions.

Bug War

Play Bug War

Jun. 02, 2009

Rating: 0

A single enemy tower can stop a line of beetle 3's from getting to the enemy base. It takes me 4-6 mixed towers to do the same. Now I'm stuck on this level (the hour glass level).

Merlin's Revenge 3

Play Merlin's Revenge 3

May. 16, 2009

Rating: 0

What's the deal with towers? I can't find them in the instructions. I can build them, but what are they for?

The Mystic Way

Play The Mystic Way

May. 14, 2009

Rating: 1

I think the controls work, I don't like them but they do work. You have to be holding the keys down when you come to the turn.

Destroyer Mark 1

Play Destroyer Mark 1

May. 14, 2009

Rating: 0

The game seems designed to last 10 seconds.

Odd One Out

Play Odd One Out

May. 12, 2009

Rating: 0

Needs a little something more, like a score at the end, maybe a checkpoint system. Starting over is kind of lame. 3/5

Ultimate Tactics

Play Ultimate Tactics

May. 11, 2009

Rating: 0

I seem to be getting treasure chest drops every other mission. Is there any pattern to that. Be nice if it were, since I could do a harder level, then grind an easier one for lockpicking skill.

Moonrocks

Play Moonrocks

May. 06, 2009

Rating: 0

I'm with cor315, what's the deal with how many asteroids you destroy, is there a way to make them come faster? The instructions on this game are worthless.

Cosmic Crush

Play Cosmic Crush

May. 05, 2009

Rating: 0

Anyone else care to confirm, large objects will have a gravitational tug on me even if I'm off the screen from them, but within some range. None of the objects attract each other, and I only attract objects smaller than me. So if I'm careful, I can avoid large hazards, and I can test other objects to see if they move toward me before swallowing them. As for rating, I think it needs more variety. 3/5

The Great War of Prefectures

Play The Great War of Prefectures

Apr. 27, 2009

Rating: 0

Played again, starting in the lower left, this time one of the computer factions became dominant, and should have easily rolled over me based on territorry, but I've survived 6-7 turns in a 2 on 1 configuration using hospital and defense strategy. Either a stalemate or I'll lose eventually.

The Great War of Prefectures

Play The Great War of Prefectures

Apr. 27, 2009

Rating: 0

I'm not seeing the challenge. I got killed first try leaving my self undefended, now it's just a step by step march to victory as far as I can tell. I never get attacked with a decent defense in place.

GemCraft

Play GemCraft

Apr. 21, 2009

Rating: 0

Gemcraft became quite a grind, with little suspense once you worked up enough skill for a decent mana building strategy. Chapter 0, seems to be intentionally balance to force the use of multiple strategies.

The Great Siege

Play The Great Siege

Apr. 17, 2009

Rating: -1

I just started seeing the bug with footsoldiers (In my example) leveling up but not being available after that. Also the boss in my last battle seemed to die, but still had a health bar, and I had to let the level time out.

The Eternal Battle

Play The Eternal Battle

Apr. 16, 2009

Rating: 0

Very nice concept, pretty balanced (normal mode), you really have to power up to be able to tip the ballance. Ranged weapon seems far superior to melee. Some units get stuck on spawn, towers can be placed to block some roads. To easy to accidentally sell the magic boots. Tower projectiles should be dodgeable, and not follow you out of their range. Get the big bag of gold early! Buy towers!

Collider

Play Collider

Apr. 15, 2009

Rating: 0

8 and 9 were pretty fun. 10 again could be quite frustrating if you don't get the trick with placing the green ball between the switches.

Collider

Play Collider

Apr. 15, 2009

Rating: 0

Level 7 is pretty hard, I was getting close to what I thought might be the solution but it wasn't, even with a walkthrough, took 10 tries to position the ball just right.

Effing Hail

Play Effing Hail

Apr. 13, 2009

Rating: 0

My best strategy so far has been to fling hail up into the effingsphere. As many as possible as fast as possible. The problem is you have little control over the aim. Any high scorers care to comment if this is the right approach?

Orbital Decay

Play Orbital Decay

Apr. 07, 2009

Rating: 0

Very nice concept, I agree normal mode is too hard, with the cash cheat I went through normal to chapter 9, but could not get through on two tries with maxed everything. I favored missile turrets with a few of the others. Need an auto repair, or repair all button. Game was lagging on my older machine, but still every 10 seconds had to go in clicking repair on every turret in front. How you could play normal without cheating, I can't say. 4/5 for potential

Civiballs

Play Civiballs

Apr. 06, 2009

Rating: 0

For me, it's the blinking eyes that brings the whole game together.

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