I gave up. This game is too bad right now. An idle game should be entertaining to leave running and check back how things are going regularly. Everything about this is designed to be as akward as unfun as possible.
okay I messed around with this for a minute and 2 things.
there's too much downtime, why not let your person travel instantly and respawn instantly, it's not like there's and real gameplay mechanic reason for the timers.
Also, Health bars are needed for this to be fun, add in healthbars please. (for both targets)
I've said it before on other games, you have to warn people at the START of the game, that they'll get more levels if they go to another website.
I would have gone to the website and played the whole game, but I don't want to redo the first 31 levels just to play the bonus ones.
problem with this is you copied super stacker without understanding what made super stacker fun.
Pointless percision games that you just repeat and repeat untill you get it exactly right, are not what super stacker was about. Super stacker was a puzzle game not a percision game, level 19 is not a puzzle level.
Well made, but the game ends up a bit simple.
Every single level, you just rotate it so the pointy bits point forward making the image 2d. I didn't even bother to figure out what the picture was any time, I just rotated so the points were pointing forward.
This was pretty fun. I'm of two minds on how short it was, in one respect it's great that you were too the point and didn't over do gimicks multiple times, but at the same time, I'd have liked to play it a bit longer.
Don't know what changed from a day or two ago, but I can now hit enemies with my shots and they can hit me.
Fun enough game. Engineer is cool because it actually plays different than the other ships, with slightly different tactics.
I didn't finish the game. Maybe there was a message in the credits crediting hammerfight?
It's okay that you ripped of hamerfall's gameplay, because gaming is derivative of itself, you learn from what other developers have done and adapt that. But you outright stole the gameplay, artstyle, setting, everything.
I accidentally beat the game before beating the boss or even getting every skill, which was kind of a dissapointment. I just thought talking to the computer would boost me in some way.
Nice fun little game though, I very much enjoyed it.
@Strategic
The classic question is phrased "too get a different color gem" this one just said "different gem" 2 gems of the same color are still 2 different gems, and since it was posed as a riddle, I assumed trick question. It should have been phrased better.
Beat the game now. A couple silly bugs like my arrows not flying over water, that's lazy programming. (I'm guessing arrows were programmed to be stopped by anything you couldn't walk past?)
Still, a pretty fun game though, I enjoyed playing through the whole thing and didn't get bored.
the "32 gems" riddle is wrong.
It states how many would you have to remove to get "2 different gems" not 2 different colored gems. As with riddles, this would be a trick question and the answer is 2. I answered 2 and got it wrong.
The whole system for aquiring new specialists just servers to artificially increase the length of the game by making you repeat the same levels.
It'd be better if you just made it possible to lose levels and have length from challenge instead of just asking people to grind.