How to build a turtle reactor and get a potentially infinite score:
1. Start by placing a row of three or so buzzsaws in the middle of the map. Place a row of launchers starting in the center and extending to the edge of your row. You will note already that turtles that get launched into there will bounce past the buzzsaws to the top. This is the basis of the reactor.
2. Keep purchasing sawblades, and add them to the sides of your row, now slanting upwards. You want to create a pattern that looks like this: \_/.
3. If you were lucky, you can shoot turtles up into there, and they will bounce around forever. Usually, though, they will escape at some points. Find these points, and place an extra buzzsaw there. That should stop the leak. Leaks seem to occur most often at the corners.
The game needs to allow you to make some decisions about what you do on the plane which may affect crash rate. Things like being absurdly fat, having a screaming annoying child right next to the front of the plane, or being a terrorist who blows something up and hijacks the aircraft.
About the final boss: Note the gem on his head. Hit him with the correct weapon as described on the sign, and as follows:
Blue: Dagger
Red: Wand
Green: Bow
Although this is apparently stolen, I'd like to tell the person who DID make this game that it is a really good game. I'd have rated it a 4/5 or a 5/5 if it were the original person. I played it to completion. :D
Um, you finish the first part and there's just an edge with no next platform. The level doesn't appear to be finished. Until it is, I'll have to rate it a 1/5. Although if you complete the game (or fix whatever makes it appear incomplete) then it will easily get a higher rating.
Not bad at all. I have no idea why everybody is scoring it terribly. It's not an amazing game, but first of all, it IS a game, and a playable and mildly fun one at that. I think it has potential. I haven't seen any serious glitches yet. My personal rating system gives it in its current form around a high two, so I'll round it up to a three.
What I would REALLY love to see is putting a spring physics engine onto this and really making it even more realistic. I could play with that for hours.