I personally liked the game much better before you made the goal mandatory. There's not as much challenge to it now, and "perfect" seems extremely hollow.
The game's amazing, with several annoying flaws: Using more than one of the same ship requires duplicating it, you only get the first enemy's data if you fought multiple types and won, and the draw mechanism is kind of annoying. Also, this may just be a flaw in my guys' AI, but the enemies tend to always run out of range of my guns and wait out a draw.
I'm aware that this game isn't exactly a very good game, but it was the best I could do during the free trial of flash before I got bored and did something else. I recently found a good free flash editor, and I'm currently planning to start making /real/ games, using the basic techniques I have learned from making this, as well as my experience programming in other languages. My first game that is in development is an updated clone of a game I made a few years ago in a different programming language. I hope to get it released within a week, mostly because the clone shouldn't take longer to make than the original.
This game was excellent. The music was catchy and the upgrade pacing was fine. It got a little repetitive, though, and the bosses were too easy. Still, a nice game, and worth playing.
Wow, I wasn't expecting very much from a pong clone. It was really cool. I would recommend changing the boost control keys to wasd or something, though.
This is really neat how it interprets songs. It's great fun, and you get to listen to your own music while you play. My only problem is that sometimes songs behave erratically, usually ones with words.
It's extremely fun, but it gets a little easy once you put together a generalized strategy for the game that wins it for you every time. The autoplay mode is surprisingly balanced, too. It is too stupid to beat the enemy AI from a balanced start, but once you've acquired a critical advantage over all of the opponents, you can turn it on and have the AI play through.
Please only post games, or at least game-related things, to kongregate. At the very least increase the amount of words in each bank to a number greater than four, and make sure that they make some gramatical sense.
Directly outside of the stomach is a large ball of muscle tissue, which helps to digest food, expel waste, and allows for a novel means of locomotion for the sushi cat. The muscles can contract, squeezing it into a smaller shape, and then release, allowing it to bounce into the air. This is possible because the sushi cat lacks a solid skeletal structure, instead being held in shape by turgor pressure. This also results in the sushi cat being very elastic. Because stomach and muscle tissue are elastic, the sushi cat can expand to enormous sizes after a large meal, but only until its food is digested. Afterwards, it is expelled and the sushi cat can return to its original size. The sushi cat has vestigial limbs, as a result of its bouncing motion being more efficient than legs for large masses, as bones are not strong enough to support sushi cats in their full state. Truly, the sushi cat is a perfectly adapted organism for its ecological niche, "the consumer of all".
Allow me to take a moment to discuss the biology of Felis sushius, commonly known as the sushi cat. The sushi cat is a bizarre and wonderful creature, evolved from the common house cat. It is notable for its spherical bouncy physiology. Most of the volume of a sushi cat is merely one large, round stomach, which also takes on the functionality of intestines, absorption of nutrients. It has not needed to be terribly efficient, as the sushi cat's natural environment is abundant with food.
This game frustrates me to no end. It's not that figuring out the solutions is that hard, it's that even when you have a working solution, the game engine can mess it up. I was stuck for hours on end on one level because my solution was breaking due to the order in which the gates are set. It would work in real life, but this game just kind of breaks it.
I have a suggestion for a possible sequel to this game, or at least an upgrade. Look up something called "Boids". It's a set of algorithms that are really easy to program, and generate realistic bird flocking, avoidance, and goal-seeking. It would really make this game flow more smoothly, unless it causes lag; I'm not sure how well Flash would handle it.
Woo! 578155! My corpse rests in low earth orbit for all eternity. Also, here's a tip: gather clouts ruthlessly without boosting for the first 30 seconds, then move to the side and hold down boost. For me, I run out of fuel just as the clock times out. By the way, I like it how you programmed in relativistic time dilation. That's why the clock slows down when you go really fast, right, you programmed it in? Or is that lag? :P