Odd bug on Ultima Ratio Regun - the attackers can literally walk through my palisades (with troops on them). They are still taking damage, but every assault gets some enemy troops against my main bunker as they ghost through the walls.
How many levels above the critters do you have to be to hit as often as they do? I am 10+ levels above my target and I miss fairly frequently (occasionally runs of 4-5 misses) while the critters missing is a fairly rare event. Too much grinding in this game.
minor bug - if you hit the superspeed option and the plane is too close to the edge, you cannot grab the selector to turn the plane as it's selector has extended off the edge of the map with no way to get it back.
ruined by the targeting bug. 1/5 until they fix the game-breaker. Makes 43-46 a game of chance. Could be mitigated by not allowing ghosts to come out of the side gates as the boss ghosts can fly through almost untouched while the turrets ignore them. My respect for Hero's playtesting dropped while playing this - how did a bug that obvious and unbalancing get allowed to pass?
For 30, or even most of the levels with ghosts, you have to invest a lot in anti-ghost towers - with the stupid targeting bugs, you need to be able to either kill ghosts across the screen (so when they wake up and retarget the ghosts are still in range) or be able to kill ghosts with a single shot. There will still be times that you can't stop them - all of your towers don't fire. The targeting bug seems to happen to all towers at the same time to a particular enemy, so it's probably a process in the background trumping the firing of the towers.
Bug - in chapter 7 an enemy Anihilliator tank was untargetable from every ranged weapon - I had 5 of the rocket tanks and 3 battleships with it clearly on one of the targetable squares and I was not allowed to fire. Moved all of them a couple of squares in different directions, no luck - tank was impossible to target indirectly. Didn't bother trying air units, etc.
Lousy targeting makes this a 1/5. At least the ghost towers should 100% target the ghosts, since they are useless for anything else. Since no leakers is an achievement, having enemies effectively unstoppable ruins the 'tower defense' and turn it into a game of chance. Everyone comments on this but apparently it's too hard for the designer to understand or catch in playtesting.
When playing cut-through I was juggling and noticing that the selling keyboard command did not always work - I had to deselect the current tower and reselect it or a different tower before I could sell.
Tower targeting seems to be the only bug - just watched a solo ghost fly by a line of towers (with a anti-ghost tower so no targeting priority problems) without a shot fired. Apparently the 'perfect level' has a luck component as well as skill.
hardest thing about the final boss is actually seeing its attacks through the gaudy lightshow that is your weapons. Would like to turn my attacks transparent or invisible so I can see the screen.