Honestly, cool game, really cool concept, but once level 54 came around... That seems like the concept that the entire game should've been, probably, rather than it being timed. And the blinking... That just didn't fit at all. Sure, I had no trouble with it, but combining a race against time with that... it just feels double. You've been rushing for 69 levels, it adds nothing to have a mechanic that rushes you to solve it before it disappears. Oh, I guess to make people lose before they finish all levels? Just seems unnecessarily frustrating. HOWEVER... Long rant aside... I criticise it a lot because it looks to potentially be a very good game. Would you think of splitting the game into timed mode and limited moves mode instead? Other than that, it'd be nice if the game screen could be less long so it fits on my browser window normally. 4/5 in the hopes of some tweaks.
About the power-tip (about gems): I don't understand why, but it seems to work. I don't use a gem-sword, but even so, in my experience, whacking after you get a gem really does prevent you from getting a nothing every time. Thanks for the tip, MadManix!
Man, this guy really needs to get his priorities in order. There'll be multiple fires around the house and they'll go "I know where to start! Can you help me get rid of that random clock lying around?"
Oh, there's definitely a difficulty curve. It just only starts halfway through the 40s, and I'd have to prematurely agree with everyone, that's way too late to start. But yeah, it still works as a relaxing game to wind down with.
Ah I'm glad you said it MadManix... I would love to finally finish that arena quest. I don't have a set time I'm playing this, but I'm GMT+1, so... any suggestions on what time works for you? Evening somewhere maybe?
Heck, I'm new and the demand progression looks extremely steep to me, so I don't know who's left to potentially gain from the update. The devs maybe if people buy more cat bells now, but if everyone's leaving due to the game not being fun anymore, I doubt that.
There's no point to having different levels if it's just gonna be the same thing but with higher points totals to be reached. And why's the screen so big? I'm on full screen but can't see the timer or my score if I want to see all the... candies. Also, the out-of-game instructions don't have anything to do with the game. Oh, and I don't know what the pyramid-button is supposed to do, but right now it isn't doing anything.