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Matovak

Play Matovak

Jun. 15, 2015

Rating: 1

@Brukoslav -- comment was too long, had to chop it up < anyhoo... I still don't understand why on level 4 my swordmen with blacksmith attack upgrade level 3 and several in-game attack upgrades do very little damage to enemy villagers, meanwhile the villagers take them out in a few hits. If I upgrade my villagers as much as possible they do very little damage to enemy swordmen. As for the territory/gold generation thing... are you sure? Because when I tested with swordmen on level 1 with all my points in armor so that the territory point doesn't move much, every additional unit (of any type) I buy adds 2 to the income.

Developer response from Brukoslav

You are right, I had a mistake in the defense of villagers (they took the defense of the swordmen :P). Right! I was doing a mistake when calculate the gold generation. Now is fixed: just villagers produce gold.

Matovak

Play Matovak

Jun. 15, 2015

Rating: 1

@Brukoslav -- yeah I knew that about the mandoble. They swing twice before damage is applied (I had to look up the word though, hehe). I did notice that when it's mandoble vs mandoble, they both swing at almost exactly the same time, at the end of the animation one of the two generally ends up dead while the other one is completely unscratched. If you or the enemy has a couple of mandobles in the line, what almost always happens is that the mandoble that struck first will continue to strike first, until some manner of imprecision in the timing mechanism causes the other unit to attack first. You might want to guarantee a hit after something like 90-90% of the attack animation duration by using a callback function.

Developer response from Brukoslav

I put some randomness, so even if in the animation they swing at the same time, there are some very little random time in order to break ties. I did some tests and it sometimes who strikes the first may be not strike the first in the second "round".

Matovak

Play Matovak

Jun. 14, 2015

Rating: 3

It feels like upgrades (both via blacksmith and in-game) have virtually no effect. On level 4, the enemy is ridiculously powerful, with his villagers and bowmen able to two or three shot every unit of mine while all of a sudden mine do very little to him. Except for the occasional powerful hit, which I haven't been able to figure out how to replicate reliably. Is it some sort of crit? Additionally, the point of villagers is supposed to be that they're a weak unit that generates gold, yet every unit seems to generate the same amount of gold anyway.

Developer response from Brukoslav

Thank you for your review. It is true that upgrade in the blacksmiths are not too strong compared with "on-game" upgrades (except for armor and range). But consider that IA also do upgrades in the blacksmith. The Mandoble (spanish word for two-handed swordman) has a powerful hit (20) but takes more time to hit. Other units don't generate gold, just they expand your territory and that make you earn gold. I should put some inicial screen to explain that, thank you again for your review.

Prime World: Defenders

Play Prime World: Defenders

Jun. 11, 2015

Rating: 0

My account seems to have disappeared. I can't remotely express how much I don't want to do all that over again.

Mu Complex : Episode Two

Play Mu Complex : Episode Two

May. 24, 2015

Rating: 2

It says it'll automatically save your progress, but twice in a row now I've needed to restart =/ And no, I don't go clearing my LSO storage all willy nilly. I still have stuff in there from a year ago.

Royal Squad

Play Royal Squad

Apr. 27, 2015

Rating: 4

That last level is a hell of a level.. I wish I could tell my idiot warriors to get out of the way of enemies. Or I could at least tell my idiot mages to teleport them away so they didn't die. But noooo, everyone's busy playing the hero.

Pool Live Pro

Play Pool Live Pro

Apr. 13, 2015

Rating: 331

Running out of time because the game refuses to let you nudge the angle only slightly is one of the most frustrating things.

Decision 3

Play Decision 3

Apr. 12, 2015

Rating: 64

"When using a grenade, the objective is to have the grenade explode so that the target is within its effective radius." -- Anyone who needs to be told that has no business owning a grenade.

Frozen Islands

Play Frozen Islands

Apr. 02, 2015

Rating: 31

You can avoid taking any damage from the boss by pausing the game as soon as he begins an attack animation, then resuming immediately after.

Raze 3

Play Raze 3

Feb. 20, 2015

Rating: 3

I sure do like watching helplessly as my guy backpedals at full speed off an airship because the game lags so much that it doesn't recognize I've let go of the key for 5 seconds.

Witch Hunt

Play Witch Hunt

Feb. 02, 2015

Rating: 0

I just had a strange bug where my mouse click and 1 key swapped functionality. I had to hold 1 to attack and left click to cast arcana.

Strikeforce Kitty 2

Play Strikeforce Kitty 2

Jan. 29, 2015

Rating: 1195

For gods sake use object pools for characters, use object pools for projectiles and FX. Render all the vector graphics possible as bitmap before displaying to the client. Make sure all your objects are being disposed of. Make sure you are passing objects only by reference unless necessary, and that those references are being removed when the object is no longer needed.

Strikeforce Kitty 2

Play Strikeforce Kitty 2

Jan. 25, 2015

Rating: 5

I made the mistake of right clicking and selecting play to see if I could skip the intros, but apparently I enabled insane mode. Holy crap.

Caravaneer 2

Play Caravaneer 2

Dec. 30, 2014

Rating: 1

Greeting, friend! One lower body clothing please.

Bloons Monkey City

Play Bloons Monkey City

Dec. 14, 2014

Rating: 12

I love TDs. I've played (legitimately) in the thousands of them. Flash, StarCraft 1 and 2, WC3, mobile, etc. The grinding necessary in this one though... it's just too much for me. There are so, so many tiles. It requires you to do the same thing over and over and over and over and over and over and over ad nauseum. Once I've established a functioning strategy for a level, I don't want to have to play it 20 more times =/

Bloons Monkey City

Play Bloons Monkey City

Dec. 10, 2014

Rating: 5

Remember when people made games that were fun and free(or at least cheap?) Games that didn't make you wait hours/days/weeks to progress, and didn't try to get you to dump the contents of your wallet into their coffers at every inconvenience? Those were good times.

Inferno Legend

Play Inferno Legend

Nov. 18, 2014

Rating: 8

A lot of people seem confused as to why this got achievements. If a developer signs up for Kongregate's "Partner Program," badges are pretty much guaranteed to be added, as long as the rating isn't too low.

Mu Complex : Episode One

Play Mu Complex : Episode One

Nov. 14, 2014

Rating: 5

To the fellow requesting an English editor: I work in IT. I can confirm that this English is far better and easier to understand than a great deal of documentation you'll come across IRL.

Penguin Overlords

Play Penguin Overlords

Oct. 20, 2014

Rating: 2

The bonus penquin should have instead been a butler penguin that zooms around picking up $. Tuxedo included.

MassiveWar Vs BattleGear

Play MassiveWar Vs BattleGear

Sep. 21, 2014

Rating: 3

I feel like this received all of 5 minutes of playtesting. Also many of the sounds are pilfered. Infantry rifles are from the marine in StarCraft.

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