My old status disappeared and I had to start from scratch. Then, it mysteriously came back and overwrote my old state. I had a Save but the game demands diamonds. Why must you be greedy and demand diamonds even for saving over or loading, SadPanda, when it could be a solution for bugs like this?
I'm not sure who this game is pandering to since furries will be mad that they turn back into humans, and the rest of us feel a bit weird taking animals on dates
Events shouldn't repeat so close to the previous time. It's fairly annoying when you keep getting them again and again in a row. You shouldn't get the same event again in, say, 7 days?
More emphasis on unfolding chain quests would be nice too. It's fun if you can see your choices' consequences that way.
I hate artsy-fartsy game like this with the terrible controls that massively try to force you to feel something, but force you through horrible gameplay to somehow get there. No.
I'd like a replay from beginning option too without having to sacrifice my first save or abandoning my Kongregate account. Couldn't BlueManchu just implement multiple character accounts/slots under one player account please?
gen.strategy:
Attack the strongest foe first, AI only gets one attack across all foes so keeping weaker ones can help you.
(that's the only real tactic really)
1. EXP bar shouldn't be blue, people mistake it for mana.
2. Would be nice not to auto-exit the cauldron room after the 1st trade. (Consider that players may have dozens of trades to do given the excess gear they end up with.)
3. warning not to delete your excess items on your 1st game would be nice.
Graphics, concepts good, gameplay lacking, though you can treat it as a reflex-game.
Identical battles and clicking "Next" get old after the dozenth room. Enemies with patterns (not just attack) only from 3rd floor, scrolls drop too rarely to change much. Not a lot you can do to stave off dying, it's die>collect all idols>repeat.
Heal scrolls could matter a ton but they drop extremely rarely. Mass attacks may count a little too, but I tried all of the other scrolls - poision, fireball, freeze, etc. - but none of them appear to make a big difference over a normal attack.
"David & Goliath" is relatively easy (Just focus on the head alien only and use the best weapons), but the 6th mission of the Alien campaign seems busted. 1 player with 5 lives against a well equipped&aggressive group of 5 with 25 lives. I'm not saying it's not doable, only that I did ot anage yet.
Absent player timeout needs a redo - not only is 5+ mins too long but the game actually froze after my "victory"!
Instead of "White to move" a red "YOUR TURN" would seem more appropriate too. :p
(good game)
Instead of spending gems letting you finish a job/hobby early (which feels like a waste compared to the much more useful extra timeslots), what if instead it gave a permanent multiplier to how that particular job/hobby will improve in the future? It may help to "customize" one's "character" a bit more too (you don't really get the sense that you are focusing on say, Badass or Lucky at the moment, since you'll keep all of them running because you will need them all anyway.)
Cool game, but is there any downside to just mass producing drones? They divert fire from your character, they can attack anywhere on the map, and none of the heroes are immune to them...So they have a strong advantage over every other type of weapon.
One more thing, I'm not sure about improved jobs requiring more time. Time slots are precious since you need trained the max number of hobbies. When you calculate: money / (time x slots), it turns out new jobs only give a marginal increase, so you're better off sticking to one of the early jobs, like Cleaning. Could something be done about this too? (more money per new job, or same time slots (say 5) for every job)
So, to do list: 1. transfer some importance/time from hobbies to jobs (I currently have all 10 hobbies tagged because they take days to +1 while my maxed Cleaning still pays for everything) 2. come up with something to do while waiting or reduce the time (I guess)
We made that functionality for Steam, so it's not impossible that we might bring it back to Kong at some point. Thanks for bringing it up.