Nice game but reeeally buggy. Freezes at the end of battles, game loads the marketplace screen instead of the place of the battle (with the turn timer nevertheless appearing at the top), random game lock-ups every few minutes make it hard to enjoy what would be a neat concept.
Oh, it's THIS horrible game. Saw it on another site long ago.
You could have done so much with this walking-and-music and time-reverse idea. Instead you opted for zero gameplay, essentially a media player where you can not choose the music and must hold the Play button manually. I can not rate it to any acceptable score like this.
Yeah, real clever comeback dev, accusing people who says your price model is repulsive of not even trying the game. Maybe they did and ARE telling you something, hmmmm?
@whade thanks for taking the time to try ZS and leave us a comment. For players that we say are not even trying the game, we do look them up in game to see what actions they completed before arriving to their conclusions / feedback in order to properly assess. For example, you made it to level 5 and have only complete outbreaks which is a very small portion of the game. We understand that this genre isn't for everyone but there are those that do like it and that have tried out a lot more of the game with a different opinion than yours.
Such an awesome game. Not just the best (IMO) i its own series, but the best I've played in its gere (bullet hell) as well - quite an acheivement,and it's "ony" a flash game! Making it even more amazing (I can carry it around in my pocket!)
The potential of Workers is a bit too high. They are a lot more effective than Firemen, and a lot more difficult to lose than planes, so usually it's better to let an area take damage and rebuild the 90% bombed city in a single day between battles. That's probably not how it happened in real life. :p
Please allow SLide and Parachute to use the same key. It is needless for the game to have 3 different buttons when 2 is enough (Slide only works on the ground and Parachute only in the air anyway). At leastmy fingrs tend to "forget" which key is for what in a pinch, 2 would be simpler t remember.
You could have added some sort of simple "stomp" or "open" move, so that you don't have to keep switching back to the pistol for opening boxes. Still, at least switching weapons is simple.
Really nice. Whatever control annoyances there are (rubble always getting in the way, for example) are quickly overshadowed by the cinema-esque battles everywhere. THis is the kind of game that'd have swallowed all my quarters at the arcade when I was a teenager.
You have to walk over a dozen screens before you even pick up your first item and can start doing things. Hints (like the speech bubble on the number-wheel screen) aren't repeated. You can not examine objects and so you're on your own figuring it out if the red smudge is a club, a torch, a headband or what. The "?" you get when you try to do something unexpected does not explain what is missing.
It does not matter a lot because the game is short and not too complicated anyway (the old trial-and-error way of puzzle solving works as there aren't many options in total anyway), but in the point and click puzzle category it still leaves stuff to be desired.
What I love that ow on top of being energy based, all those games have a steep learning curve. You need to complete a tutorial -click this,upgrade here, go to this submenu - just to sart paying - and as it often turns out the actual "game" part apart from the menu management is not even fun the slightest (actually quite often it's the same: go to the attack menu - click basic attack - click gun - wait 5 seconds - repeat). I have a rule of tumb: if I'M still learning and not having fun in 30 seconds after I've opened the game I close it. You have ailed that test.
Who else expected the villain to realize that he used to be a hero operated on by the previous villain, and since he automatically assumed that he was bad from waking up in a lab, he's been killing his former allies the whole time?
It's a fun game, though I wish it had more variety. I mostly just use the same strategy, select the body (since it's insta-win) or arm for two-handers or leg for throwers if there's a big HP difference, and spam the same attacks with the team until one dies. Always go for the team with the lowest number of opponents.
The limb damage/loss system is a lot of fun, and the satisfaction one gets from that show is probably what kept me playing.
@whade thanks for taking the time to try ZS and leave us a comment. For players that we say are not even trying the game, we do look them up in game to see what actions they completed before arriving to their conclusions / feedback in order to properly assess. For example, you made it to level 5 and have only complete outbreaks which is a very small portion of the game. We understand that this genre isn't for everyone but there are those that do like it and that have tried out a lot more of the game with a different opinion than yours.