I seem to have lost a minebot? I bought 2, had them both separate at one point. Now when I look I see only 1 - and I'm not getting the 6 units of copper I'd expect for 2.
Mutant tangerines are a double edged sword, they reproduce themselves, but will wipe out all life on earth. admittedly, there seems to be no incentive to keep humans alive...
@ninjaunreal96, you get 1 coin for the breach, 1 for having the 10^15 multiplier, then +1 each time you increase the power by 5, so +1 coin at 10^20, +1 at 10^25 etc.
Further ideas - Apprentice/Journeyman/Master levels of assistant. All assistants are slow (make sure you don't exhaust any intermediate materials!), but means you don't need to click frantically. For example, apprentice carpenter automates wood>plank conversion, journeyman carpenter further automates planks>sticks and planks>stairs then finally Master carpenter automates planks>tables, stairs>rafters and rafters>roofs
yeah, great ideas. the issue was the exhausting of the materials. user builds sticks to make a fence and the Tool Guy used sticks to make tools.
i tried a bunch of fixes but then it became a rabbit trail and got further away from the game mechanics. there will be these types of Crafters that can make stuff like houses and gardens. they won't be automated but their buttons will be positioned so user does not have to "repeatedly scroll and click" in order to use them
Simple, quick option would be simply to have all items in the inventory in a fixed location, saving us having to search through for them when they've shifted due to using all and recrafting. Better option would be tabs for "raw materials", "refined materials", "building materials" etc.
in the next release, there's an option to combine inventory with crafts. this keeps inventory items in the same position, and allows for more room on the screen for the crafts. Also, i can make it indicate which resources/items the user lacks in order to craft a certain item.
@stevewild - it's not that sort of game. @bootswins - which number are you looking at? The number under the tangerine is simply the number spawned. The number active is shown on the mutants box.
@BreakingZ, there's a good reason I play conservatively. Taking about a minute to take out a Legendary seriously curtails your item and cash income. Grab a faster sword and sacrifice damage if you have to, you'll usually come out better off anyway.
cont. it's pointless keeping anything to the right of ring2 except your own particular special, so they can be highlighted for all levels, clear everything else for now. I suggest refining everything, as this gives gems which are useful. Now it's just a matter of spending money on training and managing inventory. Anything you don't use, refine. Use your own judgement as to when to advance through the difficulty levels - personally, I play conservatively, i need to be able to kill a small creature with 1 blow, a medium with 2 and a large with 4 without using the special to be comfortable.
espear, pretty simple really. choose a character, then start the game. Click the spawn enemy button and defeat it. You should win some gold, so spend it on training. Now go into settings, and set the "only spawn monster" bar to at least 90%. Toggle you special to fire at an appropriate time. Leave settings, and click the auto spawn box. Open the inventory box and expand the options at the side of the check boxes. anything highlighted here will be sold or refined, depending on which check-box you select.
Dammit, why is crate challenge 2 so ******* awkward? Keep stomping and it doesn't work whichmeans I fail the flaming thing. Level needs serious decluttering.
Not sure if PPIs work, but they certainly arrive too late to be useful. Pretty sure that there was no increase in production rate though, but difficult to remember because it was so long ago...
m4g3st1c, you're missing the better part of half the game if you don't rebirth - 2 extra classes, treasure chests, and the bonuses to stats granted by the rebirths
I'm starting to think magic item find has gone a bit too far the other way now, just had a forced hard reset, and in over 40 mins play I've only turned up common items, not even 1 uncommon :(
yeah, great ideas. the issue was the exhausting of the materials. user builds sticks to make a fence and the Tool Guy used sticks to make tools. i tried a bunch of fixes but then it became a rabbit trail and got further away from the game mechanics. there will be these types of Crafters that can make stuff like houses and gardens. they won't be automated but their buttons will be positioned so user does not have to "repeatedly scroll and click" in order to use them