fan of the series until this 1; huge load time, not necessarily your fault but a turnoff. plays like a bad platformer with the soul/fireball hitboxes being sketchy, the "i'm slipping" bug, and when we finally dimensional debate, I'm not sure whats supposed to happen but its framerate went in the toilet and I had to reload after missing 1
Hi, thanks for the continuing support to the series. I fixed the "Slipping" bug and the framerate drop issue. Game size is 30mb and lower than the previous episode which was 37mb. But I will try to keep it lower in the future. Thanks for playing. :D
Appreciate some of the changes like quest times lowered and healing removed but I'm seeing a rather large flaw in end-game... It is extremely boring... normal chest drops are terrible w/ the exception of 1-2 purples; gems? mythics? forget it. The only viable way to get the best gear is by 5-12 hr quests...Couple that with content not requiring gear even of that level, there's just no reason to play the game to acquire better gear. Also some class adjustments, non chief, ninja and summoners just suck, their abilities are nowhere near as useful or viable compared to their counterparts.
enjoy the game but there are still a lot of bugs:
game still randomly freezes
inventory becomes unequipable
shaman's 1st attack on start of lvl is not affected by cast speed
lower tier gear can no longer be obtained once you pass a certain lvl (no more gold find gear)
MAJOR ISSUE:
after unlocking last tier of regular chest loot, the rarest gear can no longer drop, just gems. Either a bug or poor design, means only reliable way is to wait 25+ hrs ea piece by missions...
Just a friendly reminder, don't start this game; company is a bunch of dead beats. Their last 2 games have been pulled from here and this is just a ripoff of their 1st game (evilibrium and soul hunters)
Got to the end of rank 39, massive disappointment, instead of going to the next tier and getting a full clover, it reverts to the previous full clover start of 39; figured maybe it was a bug, tried to mutate via alter, also reverted to start of 39 and out the gold it cost me....Game itself just doesnt feel as fun, research gets left in the dust to gold mutations on the altar; I know you're trying to make a buck but these little things add up, not happy how it turned out
Energy system and restrictive inventory are bad enough to 1/5 it but the intro lvls being exceptionally difficult makes it not time well spent; was looking for more out of edgebee :(
wow, what a loyalty gift... obtained everything I could besides 3 Ls in the original. Got the worst tier possible, single rare card. Then again, doubt anyone who actually spent cash would ever come back after the fiasco and track record of these devs and their games
shitty reposted game is back; changing some stats and the overworld screen doesn't make a new game. shitty developers and customer service will kill each of your games time and time again
Aren't there rules against reposting the same game? Same game already posted under the title of Evilbrium except slight rearrangement on levels; really disgusting to see this actually
Same team, different client side, new story line, different meta game, same creatures - and we are now working on developing this new game :) All current differences you can find out on specific game forum thread! :)
Forewarning on buying anything, the card you get may be capable of evolving to whatever level you buy but it lacks both artefacts and experience to max out; furthermore, rates for needed artefacts were a joke in the halloween packs, likely the same for cash packs tl;dr, waste of $ just as they were in evil 1
follow up to my previous post, beat the game as war too. Operates much the same as sorc, go for status immunity and spell chance. War will always be bound to life potions but does kill things noticeably faster than sorc. Also, war sets are pretty bad.
Dev suggestion, perhaps make valkyrie an unlock after beating the game with the other 2?
can't tell if empty chests are a bug or intentional. As it stands, just sucks opening a chest w/ nothing in it; from a game standpoint drop the amount of items generated but guarantee drops at least
I understand this is a beta however at least Evilbrium 1 properly functioned from the get go. I've gotten skills missfiring, stacking effects that have wiped party and webgl memory crashes that erase progress. Also, the variety of starting creatures are severly underwhelming. Coming from an Evilbrium veteran, more of the same poor coding and pathetic customer service from Orckworks, avoid.
Fun little game. I picked the sorc and ended up going proc/drain tank which worked for all modes including impossible. Can be a bit grindy at times and, other than the 1st set and 2nd wep/offhand (w/ dmg upgrade/spell dmg, skill proc), set/uniques just dont compare to good epics. Also, always be on the look out for a tri resist purple, got mine as a pair of gloves b4 1st set and basically didnt take it off for the rest of the game.
Hi, thanks for the continuing support to the series. I fixed the "Slipping" bug and the framerate drop issue. Game size is 30mb and lower than the previous episode which was 37mb. But I will try to keep it lower in the future. Thanks for playing. :D