Great little game! Not an idle! No stupidly huge cash shop! Even if you didn't add anything, it certainly stands on its own; high compliment for a game on kong and a model I wish more devs followed here :) Only minor gripe, spawns and locating wyrms after the initial 3-4 was a bit time consuming. Looking forward to updates, but even it doesn't happen, job well done!
Downgraded from 5 to 2 as well. Game had a great start, but the resources from launch went to a cash shop, instead of content. Frankly, there wasn't enough content of a game to warrant that decision. Follow up was the w15 patch which just seemed extraordinarily lazy; 1/2 a week later they finally fixed the day 1 game freezing bug, priorities... Numbers speak for themselves, had over 350 between 2 chat rooms, just logged on and barely over 100 now...
Another trash auto-move asian mmo, source code leaked or free? 30 servers already, pretty big fail there; wont be surprised to see this pile of shit paying kong to be promoted on the front page in a few weeks
another game that could have potential but due a moronic energy system-a complete miss; also as said, mixing kong members w/ 6+ month old diff platform, just pathetic
interesting game, but the mobile aspect ratio is just awful; truly makes the game unplayable. would also suggest removing the facebook friends crap-more junk that most of us dont want or care about
Great game! Lil short but good proof of concept. only gripe is a forced usage of premium dude for 2 lvls then confusing to try and upgrade him later; more clarity on what each artifact boosts would be nice too, is it 1 class? all? ability? stat? Would be awesome to disable the pop-ups on replay lvls
Probably my final post here, perspective was pure from a necromancer, 100 now. Endgame is a bit of a mess, after about 95 you need to physically check stats on items because they do not seem to follow the rules they should. lvl 99 wand 1587 int, lvl 100 1304 because that makes sense...bunch of achievements are broken...seen multiple crystal armors, never a wep or shield...xp pot disappears at some point....heroic badge is...didnt work when I bought it, eventually shop upgraded itself, whether influenced by badge or not, idk...had fun for a single play but wont be exploring the rest of the game
I do appreciate the game even if the style is a bit dated. that said, the clear sloppy porting over here and lack of response from dev/mad dwarf site leads me to believe this is most likely abandonware-2 reviews and $.99 price on google play leads to same conclusion; tl;dr decent experience but dont expect any support/significant changes
infinitely better with the save system! i guess i beat the game; any plans to continue development? seems easy enough to loop w/ proceduraly generated loot, monsters, and perhaps maps? could see a prestige system as well
At high lvls, thorium research breaks nuc reactors into garbage while breaks thorium reactors the other way; then you have water planets which cant use thor reactors and just get shafted, might want to reconsider thor upscaling both consumption and conversion
The thorium consumption is an experiment, much of a placeholder. The real idea is to give nuclear plants the production of waste that will pollute the planet, while thorium reactors will be much cleaner. Since there's still nothing, I opted for the consumption switch.
Instead of Kong taking money from, and promoting a garbage dev, why not encourage innovation from indie/reputable developers? Might be too late w/ the push for idle development, and as a result, almost exclusively idle games here; go figure, everyone idles and goes elsewhere...
Activity, what do you mean? I did this so that new players could see the guide first.