So normally I'm not a fan of obvious mobile ports and I think that's probably a large part of the kong community. Typically it forces a weird resolution for many users ex its so long I can't display the full screen w/out shrinking the game window. I'd consider at least adding support for resolution and possible pc mode w/ full window. Gameplay was good enough for me to be supportive. Didn't see mouse control option until after starting this review, might want to make it a pop up choice on controls. Many won't see it in updates, combined w/ mobile resolution and 2 strikes is enough for many to leave. Just my 2 cents
Well...It's not a mobile a mobile port, it's just a bullet hell like many others.
I'm sorry but the game works fine even on laptop with at least 1076x768 resolution. But if you have problems the browser have the possibility to scale the content with ctrl+mouse well.
I'll add an in-game pop-up saying the controls.
someone was not happy w/ the tags, be it these moron devs or kong, gave a bunch -1000 votes; there certainly aren't enough players to do it. still a shit game on a shittier rerelease. get a clue, sub 10k plays, no one wants this. Funny side note, already starting the releasing new servers for burst spending model already; its not sustainable, never has been, that's why there are so many mergers of dead servers. tl;dr if you find some compelling reason to play, don't spend, it will just be wasted w/ the inevitable server merge
Don't like the controls to start its based on swiping so obvious mobile port crap. Secondly, you're also supposed to juggle a collection bin while trying to swipe-just really unfun mechanic probably led credence by limiting factors of a phone. Or possible double inputs based on a touch screen. Either way, terribly translates here to a mouse input
Please allow farming floor 10 until the next content patch; else, there's literally nothing else to do and ppl will get bored and leave. Also, a suggestion, format of 5 mobs other than mini/bosses for 4 players just turns it into a boring slog, consider reducing the amount of mobs or amount of those encounters on the later floors
When the next 10 floors come out I will be adding a repeatable minigame to give something to do until the new content is added. Thanks for playing and your input!
Fun game. Couple things for balance, right now all you need are cannons to plug lanes in the beginning, mines and chem. Also, for as ultimate as the missile tower is, the smart missiles are pretty dumb (needs some ai rework or faster projectile spd/turning) they often just circle around till mobs die or leave the area. Suggestion: make ghosts immune to mines, for variety and its too easy to setup mine layers to kill ghosts
I do tend to like these types of games however there tends to be the same weaknesses. One, its port and is made around a mobile device, not pc. Two, this particular game seems a bit more grindy than it needs to be. Three, and this is my biggest gripe, the game is released as unfinished and rarely if ever do these types of games and situations resolve themselves. Lastly a piece of advice for the dev/community person, of the comments I've read, you tend to take a hostile approach in most situations, all that does is piss consumers off and we will leave; it would be advised to grow thicker skin if you want to continue successfully in this market.
Played to 19 and ran out of content/quests. First impressions: bland and tedious, played a ton of games like this; there's no customization w/ loot or skills. Apparently there's another class but its locked behind a paywall so yeah, screw that...Also I cant see this game working beyond 3-4 players per type of monster spawn; there's just not enough to go around. Also, the crafting material for end game stuff needs 100 common drops and when there's maybe 5 nodes in the entire game AND take awhile to respawn, the game clearly has design flaws.
starting to remind me of steam store and the likes of digital homicide; send in the clone games....i think noob needs to release yet another miner idler....
Another shitty cash grab promoted on the front page. Doubly disgusting because it shows ninjakiwi selling out to greed; remember bloons? Good and fun games where cash shopping was optional? not greed fueled energy bs...
? DISCLAIMER Idle Intelligence is in an early Alpha testing phase – Your progress may be deleted at any time. Your comments are greatly appreciated. So after that, why would I want to play? no desire to be your tester for something else, 1 star
So....been about a week and no response about max lvl stuff. Just gonna throw this out here, dev Moczan tends to put out fun/interesting games, but also ignores playerbase and makes some pretty amateurish coding bugs; remember 5 leaf clover? both iterations very buggy and at least 1 of them he forgot/didn't bother to code in the last part of the game... I want to like your games bud, but customer service could really use some work
Are lvl 61 chrs supposed to get an extra skill tree? They seem to display 1, but can't use any of the cards; also some of the lower heroes display a tree that isnt implemented like a skull or windmill like icon
normally when you see a title rereleased there are substantial changes between editions. From what I can tell, some content like population and quris fights were cut and the only thing added was graphics for the ships. Are more substantial changes planned? because at the moment, it seems a rerelease doesn't seem warranted
always nice seeing year+ old games promoted in the hot new games section...even better when its the worst in the series and a horrible cash grab...but kong, keep taking $ for promoting garbage games, see how well that business model works...
Not a fan of the unbinding of tools. It started w/ the fishing rod and now also includes the rusty axe. I feel it is a step backwards having to go into the inventory and equip any given tool; it should be context specific, if I'm by water, fish pole enemy, sword. This current way is just cumbersome
Z is still context specific like before - if you're near an enemy, Z will attack with the sword (even if the fishing pole or bow is equipped), and will also use an axe to chop a tree if you don't have an axe equipped. C is a new key and is bound to the equipped weapon (not context sensitive), so you get the benefit of equipped weapons and context-sensitive Z at the same time. You can also switch equipment really fast with hotkeys if you need to.
Kind of torn on writing this comment, game is generally enjoyable, however the longer I played, the less rewarding gameplay felt. Games are supposed to draw you in and feel rewarding, this 1 did not. This is mostly from the perspective of auto mode. Also, as many have said, this feels like a clone of enchanted cave plus new features crammed on top; some work, some don't (mainly the pay elements). I do also have my own questions as to whether the coding for arcanna was copy pasted from enchanted cave's code, this game had it 1st, or if it was bought/same dev
Well...It's not a mobile a mobile port, it's just a bullet hell like many others. I'm sorry but the game works fine even on laptop with at least 1076x768 resolution. But if you have problems the browser have the possibility to scale the content with ctrl+mouse well. I'll add an in-game pop-up saying the controls.