Same issue with ZStoner, came back after a few days and getting NaN and negative wealth values. Can't demolish investments either to make it come down.
There was a rebalance that dinged some late-gamers. After you unfold, everything will be okay. If you're not in a position to do that PM me or email games@hexsw.com
@Daenerys5539: did you upgrade the new stuff like Sponsors and Upgrade cars? I had the same WTF reaction initially, then realized the time to next car dropped rapidly after a few dozen clicks on the new upgrades. Admittedly new Car 10 MBW 6M is still at an astronomical timescale of 1 quadrillion years though :D
@Thee Bro Man: to be fair, the dev did post a comment yesteday that they are testing major changes and doing away with race team in favour of auto racer so they haven't exactly abandoned the game unless this major change never materializes in reasonable time.
@Orikx: even for game progress, the teams really don't make sense. Spending the fame elsewhere would be more cost effective and contribute more towards getting to the end game (assuming it is even reasonably possible to get there), where we can always buy the teams at that point to complete the game progress. Esp since not buying the team does not appear to block progress in anyway.
@Outissh: rest assured that even with a wedged enter key or autoclicker, you will find the same wall looming very shortly after a car or two... still months ago from my next car even with this running 24/7 autoclicking
Game really feels like it needs a rebalance in the later stages, or requires an auto-clicker. Even with an auto-clicker, it feels like it would be too slow after the 9th car. But then again, maybe not, going to change my investment strategy to see if it helps.
@omfg12345678: yeah the 6 to 7 jump takes quite a while longer than the rest, about 4~5 days sounds about right. If you're expecting 10 days in all, it does sounds wrong. Are you resetting to get the managers, or just grinding until you get enough exp to the next level?
The city hall thing is really pointless. We still need to click on the individual icons to get into the various sub-menu, the cityhall tab thing just adds another step to the process. Apart from that, the rest of the changes seem pretty OK.
Mid to end gameplay is really painfully slow and needs addressing. While it's an idle game, it's way too idle if we can't do anything significant after a whole night away.
Thanks for the feedback, I'm working on creating some further expansions, keep an eye out for an update! The new features include ship damage, a new scoring system and boosts that need to be shot to be collected.
** also my father is painting an eipc watercolour battleship vs submarine scene which will be in the update!
@dydlus: protium cells start off worse, but the more you use them, the better they become. I haven't used them as much as I could and even then, my Protium cells are generating more than 10x power than the heat they put out. My problem is not being able to sell the power fast enough :D
@justinplayin: it just means the skill didn't increase damage enough to make the number of shots lesser, e.g. dmg 10 vs monster 45 = 5 shots, if lvl 1 = damage 12, it would become 4 shots, if lvl 2 = dmg 14, then it would still take 4 shots.
The numbers just don't add up. I made a very basic layout with a QT cell that produces 9K heat. A vent absorbs up to 163K and removes 18.8K of heat, a exchanger that transfer 256K to/from components and 64K to/from reactor. I would expect zero heat build up but heat just keeps increasing until it stabilized at 141K.
I'm glad.