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Xephan's Comments

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First Empire

Play First Empire

Sep. 30, 2015

Rating: 0

@hexagongames: thanks for the instruction, worked :)

Developer response from HexagonGames

I'm glad.

First Empire

Play First Empire

Sep. 30, 2015

Rating: 0

Same issue with ZStoner, came back after a few days and getting NaN and negative wealth values. Can't demolish investments either to make it come down.

Developer response from HexagonGames

There was a rebalance that dinged some late-gamers. After you unfold, everything will be okay. If you're not in a position to do that PM me or email games@hexsw.com

RCM

Play RCM

Sep. 24, 2015

Rating: 1

@Daenerys5539: did you upgrade the new stuff like Sponsors and Upgrade cars? I had the same WTF reaction initially, then realized the time to next car dropped rapidly after a few dozen clicks on the new upgrades. Admittedly new Car 10 MBW 6M is still at an astronomical timescale of 1 quadrillion years though :D

RCM

Play RCM

Sep. 24, 2015

Rating: 2

Nice, updated to 0.6, car 9 in 2 hours! :D

RCM

Play RCM

Sep. 24, 2015

Rating: 0

Anybody else seeing a version 0.6 somewhere? I still get 0.5.2

RCM

Play RCM

Sep. 23, 2015

Rating: 1

@Thee Bro Man: to be fair, the dev did post a comment yesteday that they are testing major changes and doing away with race team in favour of auto racer so they haven't exactly abandoned the game unless this major change never materializes in reasonable time.

RCM

Play RCM

Sep. 22, 2015

Rating: -6

@Yojimbosan: 0.5sec is too long for this game. I set my script to run at 0.01s per click and it's just barely tolerable running 24/7.

RCM

Play RCM

Sep. 21, 2015

Rating: 0

From 72 trillion years to 2.8 million years in a 1.5 day, car 10 looks like it is possible to reach in maybe another 3 days.

RCM

Play RCM

Sep. 21, 2015

Rating: 2

@Orikx: even for game progress, the teams really don't make sense. Spending the fame elsewhere would be more cost effective and contribute more towards getting to the end game (assuming it is even reasonably possible to get there), where we can always buy the teams at that point to complete the game progress. Esp since not buying the team does not appear to block progress in anyway.

RCM

Play RCM

Sep. 20, 2015

Rating: 0

Finally bought the MBW 3M and saw Car 10: Godge Venom, $4.54Vi 72.19 trillion years lol...

RCM

Play RCM

Sep. 18, 2015

Rating: 2

@Outissh: rest assured that even with a wedged enter key or autoclicker, you will find the same wall looming very shortly after a car or two... still months ago from my next car even with this running 24/7 autoclicking

RCM

Play RCM

Sep. 16, 2015

Rating: 4

Game really feels like it needs a rebalance in the later stages, or requires an auto-clicker. Even with an auto-clicker, it feels like it would be too slow after the 9th car. But then again, maybe not, going to change my investment strategy to see if it helps.

Holyday City

Play Holyday City

Jun. 22, 2015

Rating: 5

@omfg12345678: yeah the 6 to 7 jump takes quite a while longer than the rest, about 4~5 days sounds about right. If you're expecting 10 days in all, it does sounds wrong. Are you resetting to get the managers, or just grinding until you get enough exp to the next level?

Holyday City

Play Holyday City

May. 27, 2015

Rating: 5

The city hall thing is really pointless. We still need to click on the individual icons to get into the various sub-menu, the cityhall tab thing just adds another step to the process. Apart from that, the rest of the changes seem pretty OK.

Developer response from HolydayStudios

Thanks for the feedback :) The UI is now fixed with all menus visible !!

Realm Grinder

Play Realm Grinder

May. 24, 2015

Rating: -12

Unfortunately, saving didn't work. so 1/5.

Holyday City

Play Holyday City

Apr. 04, 2015

Rating: 2

Mid to end gameplay is really painfully slow and needs addressing. While it's an idle game, it's way too idle if we can't do anything significant after a whole night away.

Sonar Strike

Play Sonar Strike

Mar. 08, 2015

Rating: 3

Not bad, reminiscent of old school arcade machine games. Has potential for further game play expansion.

Developer response from johnfelixgarrad

Thanks for the feedback, I'm working on creating some further expansions, keep an eye out for an update! The new features include ship damage, a new scoring system and boosts that need to be shot to be collected. ** also my father is painting an eipc watercolour battleship vs submarine scene which will be in the update!

Reactor Incremental

Play Reactor Incremental

Feb. 21, 2015

Rating: 3

@dydlus: protium cells start off worse, but the more you use them, the better they become. I haven't used them as much as I could and even then, my Protium cells are generating more than 10x power than the heat they put out. My problem is not being able to sell the power fast enough :D

Rage Zombie Shooter

Play Rage Zombie Shooter

Jan. 31, 2015

Rating: 0

@justinplayin: it just means the skill didn't increase damage enough to make the number of shots lesser, e.g. dmg 10 vs monster 45 = 5 shots, if lvl 1 = damage 12, it would become 4 shots, if lvl 2 = dmg 14, then it would still take 4 shots.

Reactor Incremental

Play Reactor Incremental

Jan. 29, 2015

Rating: -1

The numbers just don't add up. I made a very basic layout with a QT cell that produces 9K heat. A vent absorbs up to 163K and removes 18.8K of heat, a exchanger that transfer 256K to/from components and 64K to/from reactor. I would expect zero heat build up but heat just keeps increasing until it stabilized at 141K.

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