I'm currently reserving the border colours to be colour coded in the future to show which character the skill is from. (Eg warrior skills may have a red border, priest skills with blue border), but I understand where you're coming from! Will see if I can think of a way to display that information at a glance without cluttering the buttons/icons. Thanks for the feedback :)
Loading screen should have some kind of indication what is going on. Can't tell if it's downloading, having problem connecting to the server or ??? after a couple of minutes of no activity. Almost gave up waiting before music suddenly came on. Which is the other thing, please allow a mute option before starting :D
@Nouls: I think it is because the dev has to disable the normal right click behaviour in order to use right click in the game but on some setup, that kind of thing is blocked by the user software configurations. Or maybe some users are using Macs with one button mouse :x
Just as the others have said, the game run right smack into a wall at lvl 5... which wasn't thaaaaaaat bad to be honest. Wait till you get beyond that...
Not sure if anybody realized it yet but if you really need just a bit of gold, click on the Gold box to "double production", it might be a bug but luckily that adds 0.5 gold per sec instead of 0 x 200% = nothing.
Thanks for adding the restart button. It still isn't very clear what the upgrades do. E.g. Does the iron arrow just add one more arrow? How is lvl 1 iron different from lvl 2 iron? Does it do more damage or is there no added damage until silver arrow is unlocked?
Is it me or is there any point in upgrading jobs apart from the first? It costs similar amount to upgrade jobs to produce the same cash but the first job only needs 5 sec to complete.
Not sure if intended but now switching professions appear to have totally no effect at all.
Also, can't see what skills are applied unless we click into the apply skills menu.
Would be nice if you can put in a bit more info like what does upgrading iron/silver arrows do and maybe actual damage done by the archers as well as each dmg upgrade.
Oh, I see. I added explanation about probability on each arrows. Initially, the normal arrow turns into iron arrows a 5% chance per skill level. After you purchased silver arrow, probability applied first on normal arrow turns into silver, and then iron. Thank you for your feedback.
For those getting the GPU error, it means either your GPU or version of Flash doesn't support the more advanced features. If you are using Firefox, esp on Linux, try switching to Chrome for a newer version of Flash.
I'm currently reserving the border colours to be colour coded in the future to show which character the skill is from. (Eg warrior skills may have a red border, priest skills with blue border), but I understand where you're coming from! Will see if I can think of a way to display that information at a glance without cluttering the buttons/icons. Thanks for the feedback :)