@Sirena: The reincarnation text does says we will lose vendor and research output but keep achievement bonuses. So I was expecting vendor and research to become base, while the multiplier bonus will remain, which is what happened. Going to try to test out the lore level theory by keeping workshop level down and gaining lore points instead.
@Sirena: I think the vendors and research points are supposed to disappear on reincarnation. Only the achievements (and the bonuses from them) remain so vendors and research have to be bought again, just that we get faster base research and high vendor profits from the start.
@Sirena: Good point, I didn't think of the possibility it might be crafting lore points associated. I'm getting to 13->15 increase if I reincarnate now at lvl 18 and 7083 lore points. What are yours?
NVM, fml, realized the persistent booster is not a permanent increase in research or vendor bonus, but merely increases the effect of the temporary boosters that cost 1 gem to use. :(
I think gems purchases are broken. Previously me and Marla93 noticed that buying research booster appears to have no effect. This time round, I bought the vendor booster, taking screen shot before and after to compare vendor bonus as well as actual income. Same problem, no effect. So I've spent 100 gems for no research or vendor benefits. Anybody else noticing the same problem?
To answer my own question, reincarnation adds +1 crafting lore exchange bonus at the minimum lvl 11, e.g. from 13 increase to 14. Reincarnating at lvl 17 gives +2, e.g. 13 to 15.
As stated in my answer to your comment below, the increase in exchange rate is based on the total collected crafting lore. Check the tooltip of the current exchange rate in the Dynasty tab.
@Nopala: I can't be absolutely sure since I wasn't paying attention to it. But I think I got my 42 days bonus shortly after my first reincarnation so it should be continuous. I'll update again in a few days if I get my 49 days or not if nobody has given a better answer by then.
Seems like expedition is really pointless after the swapping out of the higher cash reward for crafting lore. I can get crafting lore faster by resetting and reincarnating than completing an expedition. I can also get cash faster from direct production by the time an expedition is completed, vs previously it was possible to get a magnitude or two. So it is only useful as a very very low chance of getting gems. Please do put back the higher cash reward as a possible outcome.
It makes a difference! Check the tooltip of the conversion rate next to the Reincarnate button. The new reincarnation rate is based on your total collected crafting lore.
Call me a grammar Nazi but it really should be Total Collected Crafting Lore and not Totally :o
And it seems to have no use currently except for scoring on the leaderboard?
Giving this a try since the series keep popping up and seems to be good. Sadly, rated this 1/5 because game goes B(lack) SOD after introduction and this seems to be a common bug from the other comments, just that the blackout happens at different part of the game.
Uograde bank button should give an indication when it is ready for upgrade. Is a short game, but don't appear to have much replay value as a result since there aren't any real variations or things/mechanism to unlock.
Tutorial is in the works -- will be live in ~5 mins. :).
Edit: Ok the tutorial should be live now, click on "help" to view it... It's a little long but it explains what each part does and such.
Pretty good small game, although starting to feel slightly slow after 10+ level, was pleased to see there was a boss, almost perfect timing for it before the game became boring.
Nice to see all the fixes and added quests. Would be good too if the total gold display also changes to having the numeric suffix e.g. 1.2M like the unit upgrade costs now.
For those who find their guild wings missing like I did, just rebuild them, they will be back at the same level... if you have enough gold left :x
Happy to get the update out! There were a LOT of edge cases depending on what you had built. We had to chase down a really specific issue if you built a specific thing on a specific area that was a nightmare. And then OTHER people have that weird thing where all your guildhalls disappear but they're still there and all your stats are still active but won't show until you upgrade that wing. Glad that's an easy one to get around but annoyed it's happening at all!
As stated in my answer to your comment below, the increase in exchange rate is based on the total collected crafting lore. Check the tooltip of the current exchange rate in the Dynasty tab.