The $/sec does not reflect actual earnings if there are insufficient raw materials. e.g. I am supposed to be getting 2.5M/s with 1.6M/s from plastics. But because I am not producing enough chemicals, the actual rate is closer to $0.8M/s.
I'm probably missing something really obvious, but what is needed for spears to kill enemies? What exactly are side reels? The columns of icons in the middle or the columns of icons on the right?
Among the columns of icons in the middle, the ones that are on the sides. So for example if you have 3 columns on the middle, the first and third. I'm currently working on ways to make it less confusing in later updates.
Hi Xephan. Thanks for playing and the great feedback, we agree completely and took a risk with a vertical slice that is a bit more polished than a prototype, but lacks depth with the hopes that our players would see past that. We are so glad that many did. We're working hard to update and iterate on the core ideas to add depth and breadth!
There is a compacting option in Graphics Options, but I agree that the design is not well done on Kongregate. Until I fix this, I'd recommend playing here:https://sparticle999.github.io/SpaceCompany/ You can export your save or start again if you want
The time based auto quest feature seems quite pointless when starting a new dimension and all my quests are 1 min. Would be easier if the quest list simply allow us to tick/untick quests so the game rotates only between those we picked, no need to fumble with min/max time settings.
@Fluter: the time is bugged so it runs a LOT slower if the game isn't in an active window/tab of its own. So you can't leave it in a hidden tab or out of view and you cannot let your PC go idle or go to lock screen. Had to use an autoclicker to click once every minute in order to get the annoying Prodigy 12hrs in actual 12hrs.
Yup idle time is broken if the game is not visible, i.e. not the active tab OR scrolled out of view. This used to be a problem with a number of idle games early on but most devs seemed to have figure out how to fix it so TwoWizards should be able to fix this easy?
@HalilY11: I have the same problem, check your Javascript console and see if you are getting a GameState error after you buy an upgrade (which should trigger a save if you bought that level already).
I'm missing the Save option, supposedly bought the autosave upgrade but the game doesn't save even after I buy some upgrades, reloading will send me back to the same saved position. :( Debug info too long to fit into the Kong report bug space.
Among the columns of icons in the middle, the ones that are on the sides. So for example if you have 3 columns on the middle, the first and third. I'm currently working on ways to make it less confusing in later updates.