item stats definitely need to be rebalanced. hp, hp regen, and crit chance are decent, but attack and crit dmg are worthless. what's the point of adding 16 dmg to 11000 dmg?
hmm crafting is pretty imbalanced. jeggernaut: legenday to ultimate is 5000 raid coins and gets 2 attack. cannon: uncommon to rare is 250 coins and gets 2 attack. please give me something other than a slap in the face for my 5000 raid coins....
Hi Xerros, that's actually a visual issue as well. The card's ability is changed as well (Unstable) from 2Mana points to 1, so its ability is also improved. This will be fixed on our next release. Thanks!
Hi Xerros, like we said in your previous question the rewards at each level is something we are already woking on. Regarding the reward for level 11 it's probably a visual issue, we haven't managed to reproduce it on our end yet but will be fixed for sure on the next update. Thanks!
I didn't get the reward for leveling the monk to level 9. I also didn't get a previous reward, but it was a lower one so i didn't really care about it. i think the other 1 i didn't get was lvl 4 but i'm not sure.
Hi Xerros, it's currently working as intended (not rewarding every time you level up), but due to the high amount of suggestions to give rewards every time you level up a class hero, we are going to change that. Thanks for the suggestion, we hope to have this ready for the next release. Thanks for playing!
As it is the 50+ hp left in hell dungeon for the daily is impossible. Please either change it to something like defeat 25 minions in the dungeon, or just beating it or something.
Hey Xerros, we understand it's a difficult one, but take into account that it's meant to be that way. The game has been live for 2 days and you already want to accomplish that mission (which is good sign of course!), if you could do it that easily it would mean we are doing it wrong. We are thinking about a gameplay change though that could increase the strategy of each battle and would probably help you achieve that quest easier. Thanks for the feedback though, really appreciated!
rogue is bugged. through level 5 sleep dart worked just fine, but on level 6 it didn't work at all (enemies were not poisoned) evade also did absolutely nothing.
Thanks for the feedback, I'll look into it. Evade should work but obviously enemies can reagro you if you still have LoS with them. I'll look into both issues though.
Great game! I would love for it to be turned into a series. Any chance of there being a slight pause in between mini-games so we can switch between mouse, arrows, etc?
what determines how much a train will pick up??? my train has 21841 cargo, my extractor has 37408 (full) inventory) delivering to a factory with 40810 open room for that cargo, and the train is picking up 300 at a time -.-
is there any point in having lesser rarity hats in the game at all? they're simply lesser versions of coats. A sell multiple/sell unused would be nice for the inventory. Any chance of making the hit box slightly smaller? later levels have lots of projectiles, and it's impossible to do a decent job of dodging with a squad of 3.
Have the viking targeting system be consistent. Sometimes they go on a rampage and kill everything, even things that are too small for me to see and other times they'll go on strike and just watch a single 1 fight. Sometimes they assassinate a valkyrie, and other times they kill every single one of its minions before finally targeting it.
Hi Xerros! Many thanks for your ideas on how to make game better. We want to be vikings and valkyrie always to be a united team. So we don't want to separate them. But as for suggestions on smarter units behavior - completely agree. In every patch we try to bring improvements into viking squad movement and battle mechanics. Thanks again!
Well since I can't post to the forums, I'll post here. Some suggestions are: having some way to move vikings independent of the valkyrie, like holding shift. it's annoying when you try to run away and your vikings are ahead of you instead of covering your retreat. Allow the valkyrie to disengage from combat. Once my valkyrie starts shooting, she doesn't stop until she or the little lost minion is dead.
Hi Xerros, that's actually a visual issue as well. The card's ability is changed as well (Unstable) from 2Mana points to 1, so its ability is also improved. This will be fixed on our next release. Thanks!