hmm well at the very least it isn't showing up on the stat screen of the quest. maybe it really is rewarding double what it says on the stat screen, but there's no way to check.
You can check by hitting the little "build" button that's a toolbox. That toggles the quest details on and off. If you see a little token underneath your quest that shows a coin x2 then you're getting x2 gold there!
This has been brought up before, but why do different cats do different amounts of dmg to the same thing with the same attack? my enhancer and my ultramind are within 20 attack of each other, but ultramind does 2-4X more dmg than enhancer to the same non-weak thing, and more dmg than enhancer to anomaly cats as well.
you might want to set a limit to the number of guilds that can be joined in a day. at the very least, R&D is different, so guild jumping to farm tokens is a viable option, and theoretically 1 person can jump between guilds and get the loot for several boss kills. that would be a pain, and i'm not sure how many guilds would accept a jumper like that, but it's theoretically possible.
Physics: brakes are for wimps. Drive full speed into that semi-trailer blocking the road and your car will come out on the other side with only minor damage. Flat tires are only a minor inconvenience. You can steer fairly well with the hand brake after running over many many road spikes.
I learned a lot about a zombie apocalypse and physics from this game. Zombie apocalypse: Survivors are in a state of panic and will run around on the road with zombies. The military wants you dead. Seriously dead. They're willing to spend untold $ to deploy artillery, helicopters, sentient road spikes, and kamikaze troops against you. In fact, they're so interested in killing you they ignore the zombies and other survivors.
are equipment summons supposed to work after a character is knocked out? a cat knight appeared after no legs was down. also the thrown item bug is for anna. her thrown items usually disappear, but sometimes they hit herself as well.
I've only played the starting thoroughly and some of the mid-game, but nothing wrong so far! I love the capture and summon feature. Is there any way to tell whether or not something is able to be caught? just that it escapes right a way? i spent about 5 min trying to catch a cosmic monolith until i accidentally killed it with a counter attack.
looks like fun, but i'm not getting loot anymore. i got the loot from my first battle, but the loot from my second and third didn't go to my inventory.
The raid shop is in desperate need of change. With the removal of the dragons there is now nothing to do with raid tokens other than upgrade, and even that was made more cumbersome. Instead of simply upgrading from the craft screen now you need you enter the raid shop, buy 5 things, and then go to the craft screen.
Hi Xerros, thanks for your interest in the game! Actually our concept of the Raids is a feature designed for high-level players, and the cards that were purchasable in the Raids Shop had also a (low) chance to be received in regular packs, so they weren't actually exclusive. We are nevertheless currently developing 100% exclusive content for the raids, we will give you more info about it as we develop it. Thanks again!
So.... was this light dungeon how it originally was, or was this done in response to our comments about the other dungeons? This one is way overboard on the easy side....
You can check by hitting the little "build" button that's a toolbox. That toggles the quest details on and off. If you see a little token underneath your quest that shows a coin x2 then you're getting x2 gold there!