wtf is the message, "wait your turn"??!? this isn't a turn based game!! it's match as many as you can as fast as you can.... getting that message and not being able to do anything until the AI makes 1-2 matches is extremely annoying
We have two different gameplay modes now. Strike is the orignal mode of moving as fast as you can, but now we also have Strategy. Strategy is turn based, which should allow everyone to plan out their moves/cascades a bit more. It's meant to be played slower.
The missing red flag also has a grammar problem. It should be, "tap those red flagS", or, "tap THAT red flag", depending on the number of flags there are when they actually show up...
the xp gain is completely out of whack. the enemies from Abandoned village give 65 xp per kill, and the enemies from the abandoned mountains,the area AFTER the village, only give 7....
I really like the game, but I feel the +vitality connections are overpowered. +45 vitality to green gives about 90% of them max vitality.... getting your whole deck to max of a different stat is considerably more difficult, if even possible.
Thank for the support! +Vitality is a potent aggro strategy on lower levels by it falls off hard later on. It is difficult to crit on Vitality against Score manipulating decks and deboost Unliving are a nightmare matchup. Xenno decks are a rather rare sight at level 30 right now because of that. Also, Vitality is the only stat with a realistic max, it's a distinctive feature of Vitality compared to other parameters.
the level 7, 2050 atomic mass quest is bugged!! i have 22 extractors, all on elements with over 200 atomic mass, and the quest says i'm just barely half way done. i have a good 2-300 more atomic mass than i actually need for the quest...
lol.... "it'll take a while to replace the queens needed to build a nest in your first nest" within 10 seconds i had enough for a second 1. (upgraded the queen for the cost of the nest, then bought 1000 more queens)
I feel agility should also increase move speed, or there should be a separate stat for move speed. As it is there is little difference between range and melee classes. Since most melee enemies are as fast as or faster than you, so hit and run isn't an option. You have to go head to head with both ranged and melee classes. The only difference is the skills.
In my opinion, move speed is quite good for stat. Because stat doesn't have limit, normally.
So we put move speed option to costume.
We'll consider more good way for your opinion.
Thanks.
for whatever reason i didn't get quest credit for the quests in divine wood 1. i didn't realise it until after i had finished 2 and wondered why i didn't get the quest credit, then i realised i never got the credit for doing 1F.
got a huge problem with the embers. about 50% of the time it gets through, even if you click it right. the little shadow that shows when you clicked PROVES you clicked it right, but you still lose.
and @ juicy yes, the last level is probably impossible the first time you play it simply because it surprises you, but the second time around after you've seen it once and maybe redistributed your upgrade points its as easy as the 14 levels before it.
umm... reading these last couple of comments i have to wonder if we're playing the same game... @ warmonger replaying the levels gave me about the same amount of gold as the first time i played. 20+ in 15 waves. @ wobblycogs to switch to the second page you simply click and drag. no problem whatsoever.
@ hisi pvp isn't pay to win, it's just play to win. there are no cards that are available to payers only, the only thing paying does for you is allow you to progress faster.
We have two different gameplay modes now. Strike is the orignal mode of moving as fast as you can, but now we also have Strategy. Strategy is turn based, which should allow everyone to plan out their moves/cascades a bit more. It's meant to be played slower.