It's pretty good, but the physics is kind of unnatural. Would have been better if you had changed the different balls to something completely else. Maybe anti-gravity balls would be better than bubbles?
This is kind of luck based. You either need to be lucky or you need to play through the mission to see what happens, then solve it.
Rule one when hiring a professional sniper to protect you; -let the sniper know who you are.
It's extremely hard to aim accurately when you have no point of reference. We either need a minimap that shows the entire battlefield, the ability to scroll or information on the angle and power to play this game.
So far it's a boring guessing game that quickly gets very repetitive.
Cool idea for a game, but I personally find it a bit too hard. It's kind of difficult to control the direction of the bounce and already on level 2 it's kind of hard going back and forth to both catch new jumpers and try to get the ones you got in the air to land in the right spot.
The idea of a fire truck that drives over stuff to get to the fire is just so wacky that it might work, but the game itself needs some work. This might be nitpicking but isn't it a bit unethical to kill 5-15 people by driving over their cars just to save a single house? Anyways the physics are a bit strange and if you are going for the unrealistic game play (as you clearly are) you should also add some extra gameplay elements. How about having a fireman on top of the truck with a hose that can be used to flush things out of the way and/or work as a water-jet to give the firetruck extra lift?
This looks very nice, but as a game it's horrible. The mouse control is a bit tricky as it seems to register all mouse movements even when I'm not holding the mouse pointer inside the game window.
The string on your mouse pointer is annoying. I get that it's a cool feature but it brings nothing good to the game. The game itself is a bit hard to get into as it's hard to find out how you do different things. Took a while before I found out how to increase my intelligence.
The Offices have a broken interface. The job task is both easy and easy to break, either fix the jumping out of the screen bug or make a "job failed" pop-up that takes you back to the main menu.
The job tasks need to be more fun and there really should be different minigames and different types of jobs. You should be able to not choose if you want a desk job that requires intelligence or if you want a manual labor job that requires strength. Job that requires a high int should be a puzzle game, the strength jobs should be an action/arcade minigame.
A big problem with level 5 is that it requires that minimum one of your soldiers have a high enough level to have learned the run feature. It's annoying to have to replay old missions multiple times to let your soldiers gain XP. Either move the mission further back in the play list or give the player a special bomb defuser unit that are able to run.
Punishing good players that are able to get to level 5 before any of your soldiers have a high enough level to do the mission is just poor game design.
The tactical elements are a bit lacking as you can't change the order of your soldiers nor the order you give them orders. Basic tactics dictates that you send your CQB soldiers in first and keep your long range soldiers in the back lines, but here you can't use that option.
As a concept this is pretty good, but it's not really a game is it?
The quick auto-reset after a crash is a bit annoying, shadows or an instrument for measuring hight above the ground would be nice.
Also, is it just me or does it appear that you can climb in a steeper angle than the angle you can dive with?
I had to restart after a game breaking bug. On my first play-through I was just exploring without asking about Derrida. Once I then started asking about him I got the right replies but I did not get the center piece of the story (the portrait of Derrida in the story book).
LOL, this is quite fun. Just too bad you can only crawl backwards on your bloody stumps.
I got stuck right before the end on the first level because I fell of and was unable to drag my crippled body up the hill.
As others have pointed out, the UFO is kind of annoying especially since it's almost impossible to avoid it. The Radar should let you see a lot further so that you can use your equipment to either fly over or dive below it.
Thanks for the feedback