I don't feel this game is capturing the spirit of the TV show.
I don't remember it being this many cameras, armed guards, droped keys and pistols spread around inside of the prison.
Good and simple game. But I still wonder what the thingy I put the 8-ball in was? I'm not a big fan of escape games where the houses have these kind of strange devices.
Completed the game. This is one of the best sniper game I have played, the hit zones makes this more interesting. In a sequel I would like to see some more use of the hit zones. Maybe if you shot someone in the leg the other nazis runs toward the wounded soldier? And if you do a combo kill the enemies might freeze for a few seconds until they recover from the shock? Right now the only use for the combo kills was to earn medals to play the next level. The medals would be a lot harder to do if you had somehow prevented me from taking them all in the tutorial where the kills is easy and the targets are big.
I agree Eye Ball, the game need to state that it requires MS Windows to play.
Also the text that appears is hard to read.
I give it a 2/5, atleast you tried out a new idea (even if it was flawed).
It's not horrible, but it's far from good either. It's a simple game, but it does not seem to be any logic behind the decisions, like how you die from bad hygiene if you pee yourself a 2nd time. Surely in the time span of a few days, even a few days og sickness and bad hygiene would be better than being shot?
The player should get more information about the hostage takers so that we can make better decisions.
Yes I need more ammo too, all the enemies at the night recon mission took way more ammo than I earned.
I'd also like some kind cover on the maps, that way the gameplay would be more than just spray and pray.
This was fun, but the instructions should be a bit better. Also there should be some kind of indication that shows that you can click the text box to get more text.
Decent, but you should work a bit on the atmosphere of the game. Add some descriptions of things. What do I see out of the window? Is the bathtub greasy and unwashed? Do the cabinet have a lock that prevents you from opening it?
Why can't the showel be used to smash open things? And stuff like that, the math puzzles was okey but kind of random to find a note with the access code so randomly (and why are there a safe in the bathroom anyways?).
I liked it, but it was way to easy. The hints came too soon so that realy spoiled the fun for me multiple times. I also notice there are some issues with the geography, I especialy noticed the problem with the danish krone and the euro.
The consept was fun, but in my opinion it would be even more fun it the differences was a lot smaler. And to even it up you could work like a real money expert and have options like overlapping the notes, a magnifier glass and a UV lamp.
I give the consept 4/5, but the game was too easy to be any fun, so the game play gets a 2/5.
In total I give this 3/5, I liked it, but it needs a bit more tweaks.
Quite good, but The inventory menu was a bit sluggish.
I also want to point out that some of the solutions was not really all that logical. There was also a bit to much stuff that you can't interact with, this makes it a bit fustrating to find the intended solution when I can clearly see a item that would be more suitable for the job.
Without doing any spoilers I can take the example of the hard to reach key that requires you to combine two items. The simpler solution would be to use any single item that enables you to reach longer (the axe, the pencil, the sword or even the iphone).
Have anyone finished this yet?
I'm at the "Final Encounter" now, but now I died and I don't have the time to start over again collecting stuff.
But I do think I have found the only strategy to finish the level: By using only the Makarov pistol and a shit load of granades. Since the pistol can fire every 2 sec and the enemies can only fire ever 4 sec I can use pistols to throw grenades and shot while the enemy is re-loading. In my 2nd round before the enemy starts to fire at me I will brace for impact and thus maybe live thru to the next round so that I can heal up.
I find that the larger weapons with a 8 second delay just get me killed since I don't have the option to heal up between the rounds of enemy fire.
3/5
I liked it, but there are some issues. It's to random right now so you need luck to complete the game. I would like the "red zones" to stay red when you have found them so that you know to avoid it until you have better equipment. There also need a retreat option or somewhere to store the equipment you are not currently using. That way you would not have to start from scratch every time you die.
I would also like to have a option to swap one weapon during the battle so to give the player a bit more strategic options.
Decent but not great. The big thing to work with is game mechanics, the truck needs to handle like a actual truck.
I'm also confused about the suicide cars and pedestrians, I know it's more difficult this way but it just don't feel right that they would ram you. They should atleast follow common traffic rules so that you have to wait for the car to pass when turning into the road, but if you break on the road then the car behind should be forced to stop for you.
Pretty good 4/5.
What time setting are you going for here? The people that jumps looks to be out of the 1930's, but the firefighters are dressed in modern equipment (sort of, the net is not much used anymore).
At least you are getting somewhere. This is better than the first, but there still are some problems. Mainly it's the overlapping of the planes that makes soem difficulties, but also the new ammo is very simular to eachother, and what is that you are firing when you are out of ammo?
Having a rappid fire machine gun that does little damage and a slow firing missle laucher that does a lot of damage might have been a better option.
I'd also like some health indicators on the enemy planes (maybe they could get slower or less accurate when damaged?).
The first one I gave a 2/5 this is a bit better so 3/5.