It's a decent game (although not a good one). It feels random, slow and exhausting to play. I think it would be more interesting if you could program the lights with the correct intervals just like in a real intersection and then watch if your solution works. Or at the very least clicking a traffic light should give a green light in both lanes.
As others have pointed out, the dice rolling is just slowing down the gameplay without adding anything of value. The player is forced to wait for the dices to stop spinning, but at the same time never get to see the result of the dice throw, only the outcome of the battle.
Seems to me that the battle calculations should be done in the background and give an instant battle outcome (this would also remove the need of the battle pop-up).
Oh, and it's annoying to have to off or adjust the volume for every level.
I like it, but along with a lot of games with 2d graphics like this the main problem here is that it's very hard to know if an obstacle is really an obstacle or if it's just graphics that you can drive through.
It's annoying to have to carefully try driving into something just to figure out if it's a bump in the road or just a visual effect.
Good game, just to bad that the ending ruined everything.
Another thing that annoyed me is that everything revolved around setting all the clocks for the right people to show up (but not Aurora) without any explanation to why.
What, robinhood101 is right, the water IS a ball and even worse it bounces :-o
This game would actually be better if you had chosen a better theme, like a canon or something. This is just stupid.
The game is a bit too much of a guessing game. You should either add a marker that shows where you last aimed or you should have the option to either zoom or scroll to see the entire battlefield. The player should be able to use tactics instead of just the combination of luck and boring repeating gameplay.
The "too slow" comments isn't really suitable for a sniper game. Why does it matter how much time I use on the mission as long as I complete it? And why no penalties for shooting multiple times? If you want the player to shot only once and within a defined time frame then make a reason it, like on the level where you are to take down the runner you could say that you needed to shot the target right away to make it seem like it was the referee with the start pistol that shot the target or that you needed the sound of the shot to be camouflaged by the start pistol.
That sounds like a good idea mirosurabu. Another thing that would be cool would be a speed run version where you let the game run until you crash (and then maybe calculate how many hours of flight time you would need to clock in for that to happen).
This is quite a strange program to make, and it appears to not update. For me it seems to be stuck at 70,683 flights and 1 crash. The number does not change for each time I do a virtual flight and based on the comments here there are more than 1 player that have managed to make the plane crash.
Also I'd like to see a updated version of this game where you can choose different planes and airline companies and see how their statistics would compare.
It's often a bit difficult to know what I'm supposed to look after, like when looking for the watch, usually that means a wristwatch as it did in this case, but it could just as well have been the pocket watch. And if you follow a more loosely definition a watch could be any clock (at least any clock that can be carried by one person).
A problem with the physics in this game is that you always have to go for destroying the bridge platform and are unable to go for the weak points like the cables, arches and anchor points.
Interesting concept, but the problem is that the puzzle elements are actually more of the annoying guessing type of elements.
The game should not require you to fail at the first attempt just because things moves in a different way than you thought.
I'd also like to see a button that you click when you are ready to start a new level and the restart and action buttons should be in opposite corners to avoid any accidental clicks.
As a shooting game it's not all that bad, the problem is that it's a completely different game than what it says it is. You could just as well have called this "Jewel Quest 4d".