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yogsloth's Comments

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Protector

Play Protector

Feb. 06, 2008

Rating: 0

New flyover windows are nice.

Protector

Play Protector

Feb. 06, 2008

Rating: 0

I would like to see some visual representation of unit level and gen. vs. spec. I would also like a guide to what each symbol means. Fire and poison, I get it. But some monsters are strong against... pillows? Are any of my guys using pillows?Otherwise the overall layout is smooth and intuitive. Simple but very fun. 5/5

Protector

Play Protector

Feb. 06, 2008

Rating: 0

Strange that this game seems to be an update of another one, but that said... I like it quite a bit. The skill system is unique and truly adds depth to the gameplay. Levels scale nicely and provide a good challenge. They must be played multiple time to "learn" the waves, go back, and plan ahead.

Protector

Play Protector

Feb. 05, 2008

Rating: 0

HUGE bug. I see others have noted it. I periodically lose ability to click on anything in-game other than the "initiate new wave" button.

Sola Rola - The Gravity Maze

Play Sola Rola - The Gravity Maze

Feb. 04, 2008

Rating: 0

Simple, elegant, and intuitive. A nice, amusing puzzle game. Well done.

Kermix

Play Kermix

Feb. 01, 2008

Rating: 0

Hey, somebody jacked my avatar! lol

Warbears

Play Warbears

Jan. 31, 2008

Rating: 0

A beautiful, elegant game ruined by lack of a saving ability or information that the mission is lost. There is no way to know when you have stepped off the path and the game is now unwinnable, and nothing to do but start alllllll over again. Ensures that nobody will ever actually figure it all out - eventually, pissed off and frustrated, a walkthrough will have to be used. Terrible terrible terrible adventure game design.

Defender

Play Defender

Jan. 31, 2008

Rating: -1

Creeps take random, senseless, unpredictable paths to the exit. Stupid.

Fancy Pants Adventure: World 2

Play Fancy Pants Adventure: World 2

Jan. 25, 2008

Rating: 0

I despise these types of games. I was just born too late to appreciate any type of game that requires twitching. I can't seem to control a single thing my little guy does. All he does is fall off cliffs and die.

Areas

Play Areas

Jan. 24, 2008

Rating: 0

Sure enough, I did just beat level 10. And I have no idea why. This big circle just popped up and started slaughtering all of the globes for me. Thanks, I guess.

Areas

Play Areas

Jan. 24, 2008

Rating: 0

I can't make heads or tails of this. I love the idea of a clickless game, but I don't understand anything of what's going on. Why does my gun vanish on level 10? How can anybody beat level 10 with only sporadic bursts of useless fire? I read other comments talking about various weapons and features, and I don't see any of it. Levels end and I don't know why. Circles burst and I don't know why. I win, I lose, I see no relationship between what I do and what happens. I got the card though - wheee. I don't know why people love a game so much that has so little feedback or sense. I'll try to beat level 10 a few more times (and by try, I mean do what I've done for every level, just sit there) and then just walk away.

Polleke's Garden Escape v2

Play Polleke's Garden Escape v2

Jan. 15, 2008

Rating: 0

Okay, used the first hint on the walthrough. Once you find that one pixel to click on, the rest of the game is pretty easy.

Polleke's Garden Escape v2

Play Polleke's Garden Escape v2

Jan. 15, 2008

Rating: 1

Twelve minutes in, and I have a glass of water, part of a key, and five coins. I'm sure there's some individual pixel someplace I haven't clicked on, but otherwise there just doesn't seem to be diddly to do.

Campaign Game: General Election

Play Campaign Game: General Election

Jan. 14, 2008

Rating: 0

Bummer. Nothing can seem to get the card or badges to register.

Momentum Missile Mayhem 2

Play Momentum Missile Mayhem 2

Dec. 28, 2007

Rating: 0

Pretty much the anti-me game. Can't figure out any real realtionship between the controls and what happens on screen. Shots just explode randomly, hit nothing, or shake so badly no aiming is possible. No strategy - just twitch, twitch, twitch. I won't give it a numerical score because that wouldn't be fair. Shrug. Why do people like these kinds of games?

Monsters' Den

Play Monsters' Den

Dec. 20, 2007

Rating: 0

Very very fun gameplay, but the item loss aspect on normal pretty much makes it impossible to beat the moment your party dies the first time. Extremely frustrating and utterly fun-killing. Why would you want to punish the player that severely? Would be 5/5 without that penalty, with that penalty, I will never play again.

Icescape

Play Icescape

Dec. 19, 2007

Rating: 0

The safe is also totally impossible. I must have tried 20 times. Extremely aggravating.

Icescape

Play Icescape

Dec. 19, 2007

Rating: 0

I suppose the timing element will be appealing to some, but by the time I even look around and read the desriptions, I'm dead. Why is that fun? Grabbing clothes did nothing, either. The game looks beautiful but it's just not fun to play an adventure game with such a short fuse.

Areas

Play Areas

Dec. 17, 2007

Rating: 0

Ingenious concept. I'm too unskilled to do very well, but I can still appreciate the thoughtful, elegant design. Nice job.

Knight Tactics

Play Knight Tactics

Dec. 10, 2007

Rating: 0

Terrible, terrible controls. Can't seem to select the unit I want, can't de-select, clicking "wait" ends turn, can't see the field due to opaque tiles, poor instructions, little idea what units/powers do, too difficult to find information onscreen, no advantage to terrain (and in fact, disadvantage to high terrain), no advantage to rear strike despite advice otherwise, repeated unexplained inability to attack... Unintuitive and too aggravating to play for very long.

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