Isometric controls are awful and totally unintuitive. No arrows on map tiles means I crawl around at slug speed unable to find the way to move from screen to screen. No world map while exploring means I can't find my way back to the basic town, even when just starting. This looks very nice, but the interface is so clunky and crummy this game is just not worth playing when there are so many better options out there.
Here's another badge I'll never get. Level 8 is so narrow that every single bump into a purple car sends me crashing into the barrier. How could this ever be done?
I've tried eight times and I can't get past the 3rd level, which is still supposed to be easy. The instant the timer goes down, the other guy has several bullets in my head before I can fire a single shot. Is this the way it's supposed to work?
The absolutely deplorable collision detection means that the little guy dies when he is still several pixels away from spikes. Add that to the fact that the jump function routinely fails to register, and this game is a completely unplayable piece of crap.
I've been on level 7 "longjump" for twenty minutes. This is totally impossible. No fun whatsoever. Half the time the jump button doesn't register, and when it does, there just isn't any way to make it over and back again with the tiny amount of puke.
It appears I'm in the minority here, but I find the pathing to be so difficult to control as to render this game unfun all by itself, nevermind the thoughtless clickfest the game swiftly becomes, negating the mutation angle the game seems to have strived to emphasize. Mindless clicking bogged down by bees bouncing off the walls due to a slightly errant "drag". Just not fun.
Lots of fun, if a bit easy. I've never played a game where "pause" was so overpowered! Got all the badges without breaking too much of a sweat. A very nice time waster. Great job.
This has to be least fun game ever to get a card. Repetitive to the point of terminal boredom... with rewards that cost so much no sane player would ever waste enough time to get there. Utterly puzzling why this game would be so popular.
I'm sorry, but waiting 45 seconds every turn while the A.I. does literally nothing is just unforgivably bad game design. It's just not worth waiting for so long for every turn to end.
After the first couple of hammer hits I was thinking, "Ah geez, I'll never make it to a 10,000 combo!" Twenty minutes later I just watched the meter tick over 1,000,000 and shows no signs of slowing. Games like this make it worth getting out of bed in the morning.
I hate games like this that are mind-numbingly easy until the boss... which is suddenly impossible. I never even came close to losing a single fight until getting to Gunnar... and now I can't even scratch him. There was no strategy to this whatsoever until Gunnar, and since I've never been challenged or had to think about what I was doing, it feels pointless to even try at this stage. That's just terrible play balancing.
I wish I could tell you I like this. Unfortunately, the enemy's ability to spawn unlimited hordes of troops instantly every time you rush in kills this game flat. There's no strategy here at all. Just keep spamming and hope the enemy pauses from his 100-troops-a-second production schedule to let you break through.
I don't see how this could ever be beaten. Past 30,000 feet there just aren't any platforms. I've been fully upgraded for ages and tried dozens of runs, but there's just no way to win if there aren't any platforms for a thousand feet at a stretch.
I've spent five minutes on this game attempting to figure out how to get the first fight. The horribly cluttered UI, broken english, and complete lack of sensible instructions make this simply not worth the effort to even figure out how to start. I'm sure there's a way to have a fight somehow, but I'm damned if I can find it.
Does this go on forever? I have no idea what wave I'm on since the game doesn't bother to tell me... but it seems like I've been grinding forever. It's a nice graphical look, but this doesn't seem to add one single thing to the genre, and I can't imagine why I would continue to play this.... even if I'm somehow ever able to come to the end of "easy".