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yogsloth's Comments

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Castaway

Play Castaway

Dec. 08, 2010

Rating: -2

Isometric controls are awful and totally unintuitive. No arrows on map tiles means I crawl around at slug speed unable to find the way to move from screen to screen. No world map while exploring means I can't find my way back to the basic town, even when just starting. This looks very nice, but the interface is so clunky and crummy this game is just not worth playing when there are so many better options out there.

Neon Race

Play Neon Race

Dec. 06, 2010

Rating: 0

Here's another badge I'll never get. Level 8 is so narrow that every single bump into a purple car sends me crashing into the barrier. How could this ever be done?

Aurora

Play Aurora

Dec. 01, 2010

Rating: 1

I set all the clocks to 8 but it still says it's not the right time to leave. I've done everything. wtf?

GunBlood

Play GunBlood

Nov. 29, 2010

Rating: 5

I've tried eight times and I can't get past the 3rd level, which is still supposed to be easy. The instant the timer goes down, the other guy has several bullets in my head before I can fire a single shot. Is this the way it's supposed to work?

Spewer

Play Spewer

Nov. 29, 2010

Rating: -2

The absolutely deplorable collision detection means that the little guy dies when he is still several pixels away from spikes. Add that to the fact that the jump function routinely fails to register, and this game is a completely unplayable piece of crap.

Spewer

Play Spewer

Nov. 29, 2010

Rating: -5

I've been on level 7 "longjump" for twenty minutes. This is totally impossible. No fun whatsoever. Half the time the jump button doesn't register, and when it does, there just isn't any way to make it over and back again with the tiny amount of puke.

Vampire Scent

Play Vampire Scent

Nov. 23, 2010

Rating: 7

lol@ the hopeless Engrish, especially in the epilogue. Fun, but waaaaay too short.

Vampire Scent

Play Vampire Scent

Nov. 23, 2010

Rating: 5

Initial impression: Holy #@$% could this font be any more unreadable?

Adapt or Die

Play Adapt or Die

Nov. 23, 2010

Rating: 13

It appears I'm in the minority here, but I find the pathing to be so difficult to control as to render this game unfun all by itself, nevermind the thoughtless clickfest the game swiftly becomes, negating the mutation angle the game seems to have strived to emphasize. Mindless clicking bogged down by bees bouncing off the walls due to a slightly errant "drag". Just not fun.

Demons Took My Daughter

Play Demons Took My Daughter

Nov. 23, 2010

Rating: -2

Lots of fun, if a bit easy. I've never played a game where "pause" was so overpowered! Got all the badges without breaking too much of a sweat. A very nice time waster. Great job.

Doodle Devil

Play Doodle Devil

Nov. 22, 2010

Rating: 5

Loved the first one, am loving this one... at 39 and rolling... just a fantastic little game. Fantastic.

Feed the King

Play Feed the King

Nov. 17, 2010

Rating: -12

This has to be least fun game ever to get a card. Repetitive to the point of terminal boredom... with rewards that cost so much no sane player would ever waste enough time to get there. Utterly puzzling why this game would be so popular.

Gravitee Wars

Play Gravitee Wars

Nov. 11, 2010

Rating: 0

I'm sorry, but waiting 45 seconds every turn while the A.I. does literally nothing is just unforgivably bad game design. It's just not worth waiting for so long for every turn to end.

Momiga

Play Momiga

Oct. 28, 2010

Rating: 1

270, not so good I guess. Extremely original, however. Gotta give that some credit!

Epic Combo!

Play Epic Combo!

Oct. 22, 2010

Rating: 2

After the first couple of hammer hits I was thinking, "Ah geez, I'll never make it to a 10,000 combo!" Twenty minutes later I just watched the meter tick over 1,000,000 and shows no signs of slowing. Games like this make it worth getting out of bed in the morning.

Apokalyx

Play Apokalyx

Oct. 21, 2010

Rating: 0

I hate games like this that are mind-numbingly easy until the boss... which is suddenly impossible. I never even came close to losing a single fight until getting to Gunnar... and now I can't even scratch him. There was no strategy to this whatsoever until Gunnar, and since I've never been challenged or had to think about what I was doing, it feels pointless to even try at this stage. That's just terrible play balancing.

1 Will Survive 2

Play 1 Will Survive 2

Oct. 19, 2010

Rating: 0

I wish I could tell you I like this. Unfortunately, the enemy's ability to spawn unlimited hordes of troops instantly every time you rush in kills this game flat. There's no strategy here at all. Just keep spamming and hope the enemy pauses from his 100-troops-a-second production schedule to let you break through.

Reachin' Pichin

Play Reachin' Pichin

Oct. 18, 2010

Rating: 0

I don't see how this could ever be beaten. Past 30,000 feet there just aren't any platforms. I've been fully upgraded for ages and tried dozens of runs, but there's just no way to win if there aren't any platforms for a thousand feet at a stretch.

Book of Mages: The Dark Times

Play Book of Mages: The Dark Times

Oct. 18, 2010

Rating: -7

I've spent five minutes on this game attempting to figure out how to get the first fight. The horribly cluttered UI, broken english, and complete lack of sensible instructions make this simply not worth the effort to even figure out how to start. I'm sure there's a way to have a fight somehow, but I'm damned if I can find it.

PC.Defense

Play PC.Defense

Sep. 21, 2010

Rating: 1

Does this go on forever? I have no idea what wave I'm on since the game doesn't bother to tell me... but it seems like I've been grinding forever. It's a nice graphical look, but this doesn't seem to add one single thing to the genre, and I can't imagine why I would continue to play this.... even if I'm somehow ever able to come to the end of "easy".

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