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Zag24's Comments

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Just A Cell

Play Just A Cell

Oct. 14, 2012

Rating: 2

Cute. I like the doggerel. One spelling mistake: "another fishes meal" should be "another fish's meal."

Hexed BETA

Play Hexed BETA

Oct. 14, 2012

Rating: 1

I assume R would reset a level. Instead, it seems to muck up the level completely. Especially if I am holding R while trying to move. Also, I missed some of the instructions because the last move to finish the previous level was more than one square of movement, so I was just holding down the key. After a board is done, wait until there are no keys pressed before accepting a key to clear the instructions on the next board.

Developer response from b3rtr4nd

Yea, the R is completely not what it should be right now, heh...that'll get fixed pretty soon. Same with the instructions. Thanks!

Nuke Gun

Play Nuke Gun

Sep. 07, 2012

Rating: 2

A small bug: I opened the turret box to replace a lost turret when another turret killed the last baddie on the screen. Now it's stuck and doesn't know the level is done.

Apple Tree

Play Apple Tree

Jul. 13, 2012

Rating: 1

Too much just guessing on the timing. It's not as if it can be figured out, you just have to keep trying until you get lucky. This does not equal fun.

Unusual way

Play Unusual way

Jul. 08, 2012

Rating: -1

Not bad, but I kept expecting it to get more challenging. Somewhere around 10 or 11 there were some new tricks, and I thought it was coming. Then, 12-20 were just more of the same, and the last couple were just easy.

Lonely No More

Play Lonely No More

Jun. 24, 2012

Rating: 2

Ok. The delay has become too annoying, and I'm quitting. The game is good, except for when I find myself stuck a little on a level and have died three or four times. Then I push a jump a little too far, jumping an instant too late, or something just stupid, and waiting the 5 seconds for the screen to come back is infuriating. I can't believe your code really needs that time, so I can only imagine that you did that on purpose. Please turn it off!

Developer response from bww_22

I fixed it.

Lonely No More

Play Lonely No More

Jun. 24, 2012

Rating: 3

The five second delay before each screen is annoying, especially after you die and have to try again.

Jelly Tower Seasons

Play Jelly Tower Seasons

Jun. 17, 2012

Rating: 2

It was really hard until I realized that you CAN put additional nodes on the ground. :)

Star Pirate : Inception

Play Star Pirate : Inception

Jun. 17, 2012

Rating: 0

Sorry. I meant to add that in spite of my comments of things you should change, I liked the game. The controls are good and it was fun. Thanks.

Star Pirate : Inception

Play Star Pirate : Inception

Jun. 17, 2012

Rating: 5

1. Too easy: I got gold on more than half the missions on my first play through. 2. Be more clear on what scores points: Is it loot? Time? Killing everything (which means you should delay accomplishing the objective until everything else is dead, which is counter-intuitive)? What? I went back to a mission on which I had only gotten silver, and I can't seem to score as high as my first time through, when I was still getting used to the controls. I've tried doing it quickly, I've tried killing every last thing, I've tried going first for the loot, and still my first time through is the highest score I've gotten. What's the secret of scoring?

Reverie

Play Reverie

May. 27, 2012

Rating: 1

Ahhh. So that was the last level. Very clever, and I'm pleased I finally got it.

Reverie

Play Reverie

May. 27, 2012

Rating: 0

I like it quite a bit, except that I am now stuck on a level and can't think of anything else to try. (Bullets coming towards me from the right. I can jump over them to a ladder up, where there is a box. Level numbers would be good for just this sort of thing.)

Reprisal

Play Reprisal

May. 27, 2012

Rating: 2

'hokay' for 'okay' was cute the first two times. Now I'm already sick of it and only barely past the first step of the tutorial.

Bloomo: A Submarine Adventure

Play Bloomo: A Submarine Adventure

May. 27, 2012

Rating: 8

Not bad. It needs more thinking problems and less wandering around. A map overlay would fix the latter issue. For the former: A button you have to hit with the harpoon; lever that you get past by putting weight on the short end. A mine that you drop into an area to clear it by manipulating the wire it is attached to (then you shoot the wire to release it); gears that you turn by repeated harpoon hits, which turns gears to open a door. etc.

GOGO Train HD

Play GOGO Train HD

May. 26, 2012

Rating: 0

Ok. I hit go, let it fail, then it worked.

GOGO Train HD

Play GOGO Train HD

May. 26, 2012

Rating: 0

I can't lay any track on level 2. ?? It's just ignoring clicks

Battle of Snowmen

Play Battle of Snowmen

May. 25, 2012

Rating: 2

day 9 -- nothing

Zombie Last Night 2

Play Zombie Last Night 2

Apr. 29, 2012

Rating: 0

I like the game a lot, but the progression of money is too slow. The costs increase geometrically, but the payouts only increase linearly. Wave 25, say, takes easily twice as long as wave 14, and is easily twice as hard, but it only about half again as much money. Farming the low level waves for money is not fun after the second or third time through. Going all the way from level 1 to the highest level I can manage with my current weapon should be enough money to buy the next weapon, but it isn't even half.

Weird World of Wonders

Play Weird World of Wonders

Apr. 29, 2012

Rating: 0

I love this sort of game! Thanks! Specifically, ones where once you've figured out WHAT you want to do, it isn't a huge challenge to do it. There were several good puzzles and a little necessary timing, but they didn't require teenage twitchiness.

Black Fist

Play Black Fist

Apr. 28, 2012

Rating: 4

The painfully slow counting of my experience points after a level is painful and slow. ... and painful. Seriously, I'm sure you turned it off for yourself while testing, eh? Why make us sit through it?

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