Ignore those complaining it's too hard; it was quite good, actually, a little too easy once you get the shark guy. His mana recovers too fast, and I was able to freeze and tidal wave a little more than seemed reasonable, beating both opponents easily. Otherwise, a fun game. I liked how the spell abilities impacted your build decisions, and the balance between upgrading suppliers vs. building troops was just right. Well done!
If you're going to bother to claim it's on different moons, then change the gravity correctly. Phobos has so little gravity that a person literally (and I DO know what literally means) could jump off of it. The escape velocity on the side facing Mars is just 11 m/sec. Otherwise, a fun retro game.
You're missing the story of the game you're copying, and some of the clever jumps and tricks one needed to beat that one. Instead of copying and dumbing down, you should add something. How about this? Make the past an idyllic farmland, the present a slightly smoggy urban scene, and the future a dark and filthy future. Then, instead of just finding keys and going to door, you actually make changes in the past and present which affect the future, until you convert the future to be a clean, utopian society. Now THAT would be hard to pull off, but a game worth playing. The idea is all yours.
Perhaps some zombies that are asleep until nearby gunfire wakes them, or until all the zombies are activated by you getting close to your girlfriend. Otherwise they are harmless as long as you don't touch them.
Thanks for the review and ideas! I can't promise I'll use any, but I'm currently working on a sequel and tidbits like this are good food for thought. You should be a game designer ;)
Idea 2 for you: After a couple levels where you have to be smart about using your limited bullets, have a level where you have to travel carefully around the board without getting close enough to the girlfriend to activate all the zombies, just so you can use your limited bullets on the right opponent. (As a hand-waved concept it sounds good, but I can't figure out a way to accomplish it. Perhaps you're more clever about tactics than I.)
Nice! I'm a big fan of games that have simple graphics and controls, but good gameplay. I was disappointed that it was over -- I still wanted more -- but it was time to introduce a new concept. Also, I was surprised that I could shoot through her, and it probably made some levels too easy. (I don't actually know, because it was near the end before I accidentally shot through her; I had been carefully avoiding doing it up till then.) I would suggest limited bullets as the next concept -- you could make a couple levels where shooting the correct zombies is the key. Overall, great game, though.
I hate the new interface. Half of my clicks are ignored. Other times, it will even place the thing but I'm still holding it. Or not. It seems capricious and, of course, it gets the most flaky when the pressure is on.
Crud! I restarted the level that I got stuck on in my previous note, and not I'm stuck on it again because of a bug. I had put a dragon in the treasure chamber, and now I have two healers left, running away in fear, but running in place. They are stuck in one spot. I don't know if it was because it was a dragon, because it was the last room, or what, but now I'm going to have to quit on this level again, this time abandoning 3 stars.
Ugh. I'm stuck at an impasse. I have a room with fully upgraded spiders, and the only heroes left are a group of three healers. Neither group can kill the other, even with fireball help. I can't fear them far enough to meet up with anything else. I've tried placing the fear so I catch only one or two, but they return before the spiders can finish off the one left. It's the last room before escaping my dungeon, so I can't clear the room without letting all my treasure out. I think I'm just stuck.
Stop turning the music back on every time I move a level in the dungeon. I turned it off because I wanted it off. Is there any more gear other than weapons? Anything else to do other than whack away at the monsters?
Meh. And restarting after the bug, I see you didn't save my progress. Sigh. A was liking the game, too, but not enough to go through from the beginning.
Do you hold your keyboard sideways? I keep expecting to move the bucket up and down with W and S, and left and right with A and D. Why are these reversed? Perhaps offer a key remapping, since your choices leave me baffled.
OK. Level 19 is simply evil. After going through all that, now I realize that there is no red key off in a corner and I have to channel the firebolt, but I can't get back into the room to do it. Sigh.
Even with turrets off, the sheep mission is too annoying. Perhaps I should have spent my upgrades on the castle or something, but I can't shoot the guys attacking me because the sheep are in the way, and my gun is so annoying to aim, with too much arc, that I rarely can free the sheep at the right time. At least make it so that the balloons carrying the sheep die in one shot so I only have to hit the balloon. My fully upgraded gun should shoot a faster bullet with less arc. It's ridiculous that I have 4 bullets in the air at once, and I have to aim so far above what I want to hit.
Thanks for the review and ideas! I can't promise I'll use any, but I'm currently working on a sequel and tidbits like this are good food for thought. You should be a game designer ;)