I always try pool games, and so far I'm always disappointed. This is no exception, but it is a better start than most.
1. Aiming is good. I like how that works.
2. However drawing back the cue is terrible, because if I'm anywhere near the edge, my draw moves the mouse out of the flash space, and I can't release it. If I let go and click back inside the flash area, it changes how much I've drawn the cue. I can't believe that you didn't run into this yourself. Either you need to have a lot more padding around the table, or you need to account for this somehow. Perhaps just have a separate bar where I say how hard a shot I want to make.
3. Gotta have English, or it's just a stupid exercise in physics.
Not bad. Needs some tuning, though. When I select a ship, it should unselect all other ships. Only if I'm holding shift (or ctrl) should it add or subtract from the current selection. (You know, like every other game of this style.) I couldn't figure out how to get my mining ships working again after they ran out of stuff to mine (I found more.) but I admit I didn't try that hard. I got too annoyed at accidentally calling several fighters over to the place to mine -- fighters that I had selected to fight somewhere else, and forgot to unselect before I picked the mines. Anyway, keep at it, it's a good start.
It took too long to get interesting. Level 1, fine to learn the controls. Then skip right to level 5. After that it's about right. Also, have finer-grained upgrades that are cheaper, so 5 levels of heat reduction, 5 levels of faster swivel, 5 levels of accuracy improvement, etc. Then some big jump upgrades like 2x, 3x gun, etc. If you have more upgrades, you can afford to make the monsters get tougher quicker. One of the fun things in this sort of game is when the guy who was super tough in the early levels becomes just easy fodder 4 levels later, because you've upgraded. Of course, by then, the easy fodder from the early levels is just gone, and now there are tougher and tougher opponents.
Still kind of dull. I notice you can just climb a single wall with wall jumps and arrow towards it. You might let this work with X+arrow towards it, but give a limited supply of X usage. Otherwise, it's too easy that it works. There are certainly a zillion games like this, but there is room for one more if you add some interesting puzzles. Stuff that moves, pushes you off ledges, interesting surfaces, changing gravity (parkour on Jupiter?), etc. and you could have an interesting game.
Wall climbing is part of it- I assume you played the older version with 1 level, but in level 2 you are required to climb a single wall. Also, It should be more entertaining with instead of 1 level, 4. More to be coming, of course.
Either you, Mr. Developer, have such a slow machine that this is not nearly as fast as it is on my gaming machine, or else you have the reaction of a bat. It's way too fast.
I can't get it to go back down the stairs on the one where you go up the stairs and go left to turn out the light. If I go well to the right of the stairs and back left, it won't go down, even if I hit the down arrow while doing it.
Bug: I got to a door code panel and popped it up, then realized I had already forgotten the code. So I hit escape to make it go away. It looks as if your game paused screen came up behind the door code panel, but I can't get to it and now I can't make the panel go away.
Not bad. You need some spelling help in a few places (finally, not finely, for instance). All your errors seem to be real words, just not the right ones, so I'm guessing you use spell check but English is not your native tongue. Anyway, nice smooth action and an interesting game. Please, please, please add a keyboard choice to advance to the next level (and presumably, to retry a level after failing, but I haven't failed one, yet). Seriously, it's a keyboard game; don't make me reach for the mouse to do the obvious thing.
I didn't think it was too hard, but more instructions might be good. (though I did figure it out)
Rather than just filling the magnet, I'd rather see the exact number I need to finish the level. Also, I want something special when I make length 4 or 5 groups, maybe a magic one that matches any color, or a tool to unlock locked ones.
Otherwise, it was fun. 4/5
Through 3 missions and already finding it boring. Is there any reason ever to use a strategy other than circle the outside shooting at the arrows and mostly playing defense?
Great start. I agree on the camera angles, a bit. Also, it keeps turning for too long after I've let go of the turn. I realize that the arrows are supposed to be a turn delta, not the turn itself, but it's still annoying. One caveat, I've never liked arrows for steering in anything. I'm waiting for someone to develop a driving game where you control the steering wheel with the mouse. At the bottom of the screen, you see the top of the steering wheel, and you control a point on that, so you can turn a little or a lot. Feel free to steal this idea -- I'm dying for someone to do it that way.
Definitely a good start. The screen is too twitchy, it should scroll a little more gently. i.e. when I jump, there's no need to move the screen to keep me perfectly in the center. Otherwise, good game.
Wall climbing is part of it- I assume you played the older version with 1 level, but in level 2 you are required to climb a single wall. Also, It should be more entertaining with instead of 1 level, 4. More to be coming, of course.