Played a little more. Expert mode seems to mean "You get stupidly unlucky." The number of times I have started with hands like 2h 3c 4d and I pick up 3h seems to be way out of bounds.
Fun game! Too much waiting for the game, though -- its animation (i.e. shuffling) and its score reporting. Allow click to skip these. Also, when I 'Play Again' I should get to choose the difficulty.
One more thing: Once you've started a rune combo, bring to the forefront all the monsters that start with that combo. I was trying to kill a creature with runes A, B, but there was a creature with just A, so my A didn't start a combo. However the B (which I made before realizing I wasn't in a combo) DID start one, but I couldn't find the creature that started with that because it was under others. I realize that I could have erased it, but it took too long to get there.
Rather than jumping so quickly to creatures that need two runes, you might have some that need a more accurate rune. But it has to be more clear why you are not succeeding. I like that you don't have to put the rune near the monster, but there should be a preference for the one you've put it near. I was killed once because I drew the first rune of one monster, but it wouldn't take the second rune because there was another monster on the screen with the same first rune, and it was looking for THAT one's second rune. I guess. Anyway, I agree with the comments that it got hard too quickly. Have the first monsters that need something special (i.e. two runes or a very accurate rune, or whatever) first appear by themselves in their own wave, so the user gets the idea of what is needed. Also, waves are good, so you get to have a feeling of accomplishment and you get to take a breath. After a few waves, perhaps a boss that moves very slowly and needs a dozen runes.
It stopped updating the money I had available. Also, make my manual mode bullet easier to see -- it's hard to aim when I can't see where my bullets are going.
Very nice. I was disappointed that it was over. The only suggestion I would give is to put in some clue that people should turn their sound on in the one that needed it. I often don't have mine on while playing flash games, so I was stuck in that one for quite a while, and about to quit.
Instructions for the grid are lousy. I assume it was meant to say that 'every row and column contains every number from 1 to 6 exactly once.' In any case, I made a valid solution that it did not accept.
On my brand new butt-kicking computer, the graphics were fine. But I can believe that they are slow on older ones. I realize that the realistic graphics are expensive, but you could do more with what you have -- include difficulty levels, etc.
Not a bad concept, but too repetitive. The different weapons aren't actually different, just different images. You could make the rockets slower to fire but with an area effect, the lasers thin but more deadly and with no pushback, make another one with little destructive power but a lot of push back, etc.
Fun, but the world is too big. It needs an overall map and a current region map, so you don't feel so lost. The overall map should have some notes of who is where, and what that person wants you to bring to him.
Very nice! Smooth gameplay, decent action. It could be a little harder, I finished the base levels without having to restart a single one, and only a couple of deaths. Also, I'd like to manage the upgrades myself -- this also adds to replay value quite a bit, because one can experiment with different upgrade approaches. Finally, the bosses should be tougher. Mostly, they should have some missiles that they shoot at you, and some that they just shoot in a fixed pattern. Otherwise it is too easy to avoid them by just moving constantly. Great game, though.
Yet another keyboard game where you need the mouse to go on to the next level. Even though there are only two buttons, I'd still rather use my right hand. Otherwise an interesting game, but irritating every time I want to move on. Hint: spacebar!!
I just hate keyboard games that make you reach for the mouse to restart after a fail or go to the next level. Is accepting space for those so very hard?
Significantly improved from the last one. There are a couple of different interesting wave styles, requiring different weapon setups, which is cool. I liked the opps with seeker missiles, but maybe start with some that are a little less indestructible, eh? It took quite a while to get through the first levels of those. Overall, a great improvement, and I look forward to more. BTW, I agree that prices need tweaking.