Should be asdw for move, q and e for camera, and never swivel the camera on your own. As everyone has said, make the computer faster. The first time I have to read that stuff, it's ok that it scroll on at the speed of a 1975 computer. The seventeenth time, I want to kill someone.
I can't figure out how to get the last star on level 7. I see it as I am falling, right at the start, but I can't seem to maneuver during the fall enough, and I can't figure out how to get back there.
My #1 pet peeve is keyboard games which then make you reach for the mouse to hit 'Next.' Come on, is it really that hard to accept space or enter for that?
That was really weak. So many of these have you pour liquid into a bottle to get something out. First of all, why would that get a key out? Keys don't float. Secondly, why didn't I just pick up the bottle with the key in it and dump the key out? It's just a bad convention for these games. 2/5
fazed, you're are only allowed one ship upgrade per run, which seems ridiculous to me. The game needed two or three more levels, getting still harder. I had the whole game beaten, 3 stars on every level, still with the helicopter. I then had to beat the final level (ho hum, too easy, now) 4 more times to buy the last ship and upgrade it fully, even though I had enough money after 2 more times. (I did try to kill the ship on one run, just to finish quickly, and I realized that that final ship is too tough to kill!) Anyway, a great game, just give it more levels. Also, make the star-giving items tougher and worth more. Finally, let me fully upgrade my ship, or just deliver it fully upgraded, charging more, if you like.
Way too laggy. I have a kick-ass computer and it glitched on level 3 frequently. There's too much going on, and every time I kill several in a row, the whole screen goes crazy and I can't see anything. That's a reward?
That was stupidly fun. I agree, though, that the aiming keys were too sensitive. How about a slider across the entire bottom of the window that you control with the mouse?
Keyboard game, so don't require the user to reach for the mouse to retry after a loss or to go to next level. Also, don't say, "You got owned." It makes you sound like you're 14. Interesting and original ways to say 'you died' are fine, but not cliches.
Having just a fixed time limit means that there is no reward other than points, and I don't really care about points. Start with some smaller amount of time, and then you gain time for each double, triple, etc. match, you gain a significant amount of time for finishing a level, and perhaps for getting certain special matches, etc. The time can start to disappear more quickly each level, or else it gets harder and harder to make matches, so that you are racing to extend your time. This would be more reward for playing well, especially if the later levels are more interesting.
Psychoanalysis is, of course, all one word. Since you wrote it as two, I was expecting something very different, where you play the part of a psycho and you have to escape the mental ward by analysis (though using some amoral sort of logic), or something along those lines. THAT would have been a cool game. This one just seems too subjective to make any sense. I nixed one guy who dreamed of a future of destruction, and it cost me. Wha'? Lock that nut up!
Easy, but nice. Only complaint: Clicking the Tiki statue on the left often did not approach it. You have to click in a fairly small spot on the base. Otherwise, everything was great!
(Continuing earlier comment) Still, I think it's a great blend of two different types of game and it is a great start. It just needs some tweaking. Even with its flaws, I played it to the end, and I rated it 5/5, though I think that was a teeny bit generous. Here's an idea: Allow player to buy a card with any resource -- so the 'buy a card' becomes 4 separate buttons (the 4 corners of the card) for 'buy a card with gold', 'buy a card with iron', 'buy a card with crystal', and 'buy a card with lives'. The other improvement I want is for the AI to have to play under the same rules I do. There were too many times when he is sending guys that he couldn't possibly have afforded, yet. It seems to me that you've just preprogrammed what he sends, and are not giving him random cards like I get.
I agree with all the comments about gold being too important. There should be more creature cards that don't require gold to play, just some other resource. Those should need minimal or no gold to summon. And how about a different resource, or just time, to draw cards? I have to admit to using the strategy of just surrendering if I didn't start a game with two +gold cards showing -- it's just too frustrating to play with gold only at +5/second. Even at +7/sec, I would abandon a game if I didn't get a third gold within the first few drawn. Finally, once I got a Parting Gift card, the strategy of just using a small deck (to ensure getting it out early) and cheap soldiers is too effective but not very interesting. Fortunately, I had beaten the game before getting it, so I don't feel 'dirty.' :-D
Aaargh. I saved all my specials for the boss, taking a bit more damage than I would have, and then they aren't available. Warning me when the boss was coming was quite unhelpful.