good game overall but once you figure out how to play and exploit the gates it becomes too easy. and the last boss was bugged. the distance detection must be off because i stand on front of him away from his attacks and he stops advancing and just strikes thinking im within range. i just took my time shooting arrows at him til he died
i generally like jmtb games but this was very bad. jmtb games have been simple not complex but for this type of game it's crucial to know the cost and benefit of the weapons so we can make a judgement on what to buy with the amount of money we have. the lack of info and only the cost known to us is a big let down. and the game lagged badly starting with day 13 when a swarm of monsters are on the screen at once
of all the bike games i've played til now this has to be the best. fun and enjoyable, pretty good physics, controls, challenges. all in all a great game, ending movie is a nice twist
should also include in the instructions about creating a new sequence. it wasn't until the photophobic part that i got bored and started looking around to see what everything did that i found out the game could've been much easier
nanowars i like to play, these type of game i like to play, but this game is just crappy. the clicking doesn't work most of the time, what you mean is to click and hold and wait til the plop sound before doing anything else because thats the only time when you know the cell is selected. and most of the time the recognition when selecting multiple cells is so bad that i end up sending cells to myself instead of multiple cells attacking an enemey cell. the concept is good, but game is just bad. can be improved and has a lot of potential
improve equipments seems to do nothing as the stats stay the same. why is there a cap in units at 10? really good potential to be a hit game but its lacking
game is ok. towards the end the shots were lagged and no longer instant and often i had to wait til the first shot finishes to fire off another one. annoying at first but makes you want to finish til the end. mouse sling is not such a good idea though as the game gets repetitive
good concept, some improvements to game play would be nice. if the focus of the game is to guess letters, there should be an auto train function so we don't forget to train warriors. as of now we're either so focused on guessing we don't even scroll map or look at what's going on or we're scrolling/hiring and not guessing
good game, nice series. still too favored in luck on the first day. maybe if the badge was medium instead of hard it would be more enjoyable to a larger crowd. when it's heavily luck based to get a badge it draws more 3's than 4-5s
i liked the game but not sure if others are having the same problem but starting from lv 27 or so the game starts to lag. i cant fire nades fast enough on lv 30 to finish the level. dunno if its my laptop or the game
good game, excellent concept. few improvements needed for the sequel. movement sensitivity should be less "stiff" feels like pressing a rock down on the arrow keys just to get the ship to move. jump gates shouldn't have auto suction like blackholes. there were many times im fighting enemies near a gate and ended up getting pulled in. overall a good game