i'm not sure exactly why i personally didn't like this game as much as the others from nerdook. maybe it's because this wasn't an RPG at all but strictly a platformer or maybe the gameplay was too easy since you can go pacifist all the way even with the boss thus making all weapons useless and whatever money you get from finishing a level with survivors you can put into buying upgrades or maybe i've seen the robots and characters one too many times and am expecting something new perhaps from nerdook on creation of characters. i only gave it a 3 because this was an avg game not like the others that gave a wow factor. still its a decent game, keep up the good work and looking forward to the next release
very good game overall but could use a lot of improvements on the smaller details to make the game play more fluid. 1) the shop should include stats for items that are selected and character details to compare so we know which to sell or keep rather than going into backpack-equip-character-back-back-shop-sell 2) there should be an option to pick or not pickup loot after a battle instead of discarding or selling in shop 3) shop items should stay consistent for a period of time or until a character levels up again, right now you can click buy, check if anything good, click back, click buy again and the shop has new items. i was able to get rings 2 lvls above me this way early game which made fighting relatively easy
5 Feathers = 1 "One ring" the best ring in the game. critical is useless, go for euipments that boost atk, def then speed, eva. boost mag for 1 healer instead of atk & def. find ninja ring, war ring or fighter ring to boost these stats. if you only play for the badge you will not need to reach 30 points in any one class. pendants are also useless so is attacking spells. buffs are overpowering
the unique characters should be experience or quest based rather than time based. unless i'm wrong, you obtain unique characters based on a timeline so no matter how well or worse you do during game play it does not affect or trigger the action to recruit an unique character
Some unique characters are based on time, some base on performance. Players who are good can get them all while players who are not so good in the game can get at least some of the unique characters. :)
so i'm guessing this is a bug since my energy level is capped at 50 which i can get as the midget duck. even though it says evolve to raise the energy cap i was still capped at 50 after 3 evolutions
excellent game very well done. the only complain i have is to make the X's a permanent marker. as of now even if i mark a square as X and accidentally mouse over a color the X goes away and if i don't pay attention i might mark the X square as a color square. make it so you can only remove an X by switching to the X option. OR make a reset all button because I was annoyed having to quit the puzzle and be returned to the level select screen to re-select the puzzle i just quit to restart. thanks
found a bug. while a wave is commencing and clicking faster battle made 3 of unit types freeze in time on the cooldown bar making it never cooldown to allow me to summon those 3 again. kind of bites since i had to quit a battle for this and counted against one of my losses. also, i never know where a unit is going to go which is a bad thing. sometimes i set to boss sometimes to a post and some units will directly go towards the current point while some will finish going to the last set point before going to the new one
@ddueber, the cap for protection is 20 when mysticism is at 1000. i'm only able to get up to armor rating of 55 or so and since i sold most of everything before fighting the last dungeon there wasn't much i can do except maybe to grind the endless dungeon for better equipment. are there rings or necklaces that give protection value not as an attribute but a given stat? the frustrating thing is even if a bodyarmor is 10 protection with +10 to protection the game only counts 10 protection for that item instead of 20
anyone who got the trophy for 60 armor pls shout me how you got it (what equipments & their stats) thanks. seems like the game only recognizes initial protection and not the bonus attributes which makes it very hard at end game to try and get 60 armor since i sold everything before. i thought having 40 armor going into a battle and using the potion for +25 armor would yield me the trophy but it didnt ~ ~
1) this game is graphic intensive, it's not that i draw the path slow but the blob walks slow 2) because of this there should be no penalty for going over par time 3) needs more explanation like what's a challenge bonus and what we have to do to get it
taking the advice on thunder late game was totally wrong. i unfortunately ground through the whole game to the final boss and thunder just got me wiped in 2 secs. the final boss himself was really easy, after 4 hits you can hit him with your active skills. but after 10 mins of doing this you get him down to half HP and suddenly about 10 lv 29 fallen spirits spawn and they simply rape you with ice causing slowdown and letting the boss to kill you. i'm not sure if my original poison lv 3 blade would be better for me to hit and run around since i sold that weapon but thunder is useless vs final boss
agree if you like this game but 1) died one too many times from sticking keys 2) lost health while spending 1 sec to press buttons for laser/frenzy/teleport and 3) lost health at the beginning of levels when you spawn on top of a base
why is there no endurance badge like the pizza game? i kept playing before it got badges because i was aiming to be the few who grind through the whole thing. good game but badges are a let down. to make things more competitive, there should be penalties for each patty dumped away or left over at the end of the day. unlike pizza game, here you can precook a lot of patties at different temp before the cust arrive making this grind much easier vs the pizza version
good game aside from a couple things. 1) the keys tend to get stuck especially when picking up money/items 2) i never knew it took so much effort and time to go from 1 lane to 2 lanes over. lot of times i see a chain of money but can never switch 2 lanes to get to them in time
Some unique characters are based on time, some base on performance. Players who are good can get them all while players who are not so good in the game can get at least some of the unique characters. :)