@eurynome: an impossible badge would be to collect 216 energy. most of the later levels after 42 are doable, collecting all energy on the other hand is another story
excellent little game. the map is way too big for what the story entails. could do with more jobs or maybe side jobs that require certain combination of ores to complete. overall a good game
i always find this and part 1 rather hard for a game but luckily part 2 came with a map which made it much easier and it helps that the story is linear in correlation to the map. i must say this and 1 are both very well done. as frustrating as it is to find all the mushrooms and items i actually spent a couple hrs playing it because of the art & music. good job, hope you continue the series
it's annoying that i can't turn left while in turbo but i can turn right, why is that? is it just me or did everyone finish the first lvs with the bike and then bought the police car for the last 5? i didnt fail any map and had no need to replay any lvs
there's a memory leak somewhere i think. game runs slowly and freezes occasionally until everything is done loading then it's back to normal. i doubt its because of my old laptop as i have only this problem with 2-3 other games on kong. but overall this is a very fun game. only drawback i can possibly see is the story being too short. granted i got through the first 2 acts in an hr and that covered 1/4 of the map already
good game, but ending could've been better. also the sticky keys or intermitten lag/freeze during game is annoying. not sure if thats the game or my laptop though but overall was a very enjoyable game. well done
Game was good not over the top excellent because it lacks maybe 3-5 "hard" levels. Most levels can be done once you get the hang of it. But the story was excellent, very well written. It's not often I watch the whole intro and ending but this one I did. Another + is the auto-on sound/music on the ending. Lot of times I would turn music/sound off to play a game but miss out on any extra sound/music when I finish the game and that always bummed me out because the ending music is often times different than game play music. Overall well written game. Good job
I like how at the end of the day the zombies simply lets me push my car back to where I came from just so tomorrow I can run over some more of their friends
if armor games is reading this, for your reference. part 1 badge #1 obtained 1/1/11. part 1 badge #2 obtained 11/28/11. just to show that the part i got stuck on made me quit the game and not return to it again. if it wasnt for part 2 i would've never played KOLM again. that bid of info is much needed ingame
what the heck no robby? the first game was a big let down as i got stuck on the air blower/transport "escape" area and had to give up because i just couldn't jump high enough to continue the game. after reading the comment here saying that upgrades are brought over i decided to play part 1 again for the upgrades. again i got stuck at the blower area and it wasn't until i saw the comment saying to hold jump while on it to jump high did i end up finishing the game. part 1 would rate much much higher if that tid bit was included in the ingame instructions
excellent upgrade to the last one. well done with the new styles and additions. can tell the dev really put a lot of thought into the details like harleys being suicide machines on the road and trucks/tankers killing off your nitro much faster than smaller cars just like gas
found error in shop. i clicked on sell something thats currently equipped and it says i need to unequip it before i can sell it so i click on junk it and the item disappears but i didnt get the money from the sell. when i leave shop and go to the inventory page the item is still shown as equipped in portrait but item is not in inventory list
is it just me or does equipping an item with + attributes doesn't actually show an increase? i've equipped items with +3 or +4 say willpower or strength and nothing changes
something's wrong with the game when on first time playing i go 170 wins 0 losses and finish the game. The difficulty level never went up throughout the whole game. After a few months I was so far ahead of the bronze cup that I had nothing to do but wait until I could move up to Silver. After moving up to Silver I realized the difficulty jumped from 1 to 1.1 instead of 2. And that's how the rest of the game played out. More of a grind for the badge than "fun"
They do work, they just don't show in the inventory/character screens. I'm working on fixing this :)