so, um... got to the last level, I guess (empty bar on bottom), got to the last enemy, and all my buildings exploded - a little early, methinks, as I'm now watching a stupid red blob go around and reduce my lives repeatedly while the last of my money goes towards two gunners to kill it.
THX: on my friends list, 7/13 people have got 4,000 points or more on one turn (top 8,100). I know at least some of those people aren't interested in badges, and were just playing the game. I've seen similar scores for the computer, but the really high ones tend to crop up against reckless, whose terrible risky strategy tends to mean even the occasional +6,000 points doesn't help him enough.
jnareb, same comment I said to lucky: there's a battery that stores power, then provides it even after the laser detector is turned off. You have to get rid of the battery somehow for the power to be cut.
If you simply must go for every badge, you can get a score >6,000 on one roll by playing Reckless repeatedly and simply always rerolling if you don't have >6,000 points to bank. You'll get a few games worth of zilches (which incidentally, will net you several awards in the process), but it shouldn't be too long before you get 6,000 points and the accompanying awards. Expecting to play intelligently and get 6,000 points by accident is too much to hope for.
There's also a glitch that makes 'consecutive' badges much easier, but I won't post it here. See if you can work it out.
Ghalleon: try reading the developer's blog.
Realist can pick single dice (1 of 2 fives, for instance), and calculates risk differently. Only the AI is different.
Darkruler: did you try holding down the space bar as long as possble, or jumping from a further back but higher up brick? If neither of those worked, then it's a bug I guess.
awesome game. Zshadow: turn airmomentum off and the 'choppiness' lessens. loingelf: same thing, or just make sure you keep holding down the arrow key when the screen flickers into darkness. Not doing so with air momentum off causes your character to drop.
Great fun! Pretty ship, pretty upgrades, flavorful but not overblown plotline, natural-feeling controls (I really like the way dropping is faster than climbing, makes a lot of sense), diagonal aiming, fun bosses, regeneration removes a lot of frustration... in short a lot to recommend it. Just make the basic enemies more difficult and maybe add a couple more levels and I'll go from a 4 to a 5. :)
I liked the background and especially the multicoloured snake you control. Suggested improvements:
*Make the food much easier to see. It blends in with the red parts of the background and it pretty hard to see anyway. Maybe a solid blue square?
*add a score box down in the white screen below the playing field
*add a "You lose" screen
Seconding MrRubix - the continue button adds shots to your total. Irritating.
Apart from that, though, I really enjoyed the game, blasting my way through the first playthrough heedless of shotcount (422) was tons of fun. 5/5